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FUTILE
RESISTANCE
Picture this.
A visiting starship is orbiting around your planet.
An examination of their starship notes that it is heavily armed
and quite capable of not only wiping out all life on your planet
but probably capable of extinguishing your sun itself.
Resistance is futile.
The landing party wear nearly identical uniforms and obey the orders
implicitly of their commanding officers and are heavily armed.
Those little weapons appearance that they wear beguiles their sheer
destructive power. They are obviously a dangerous species. You greet
them under whatever circumstances they say when the occupants materialise
on the planet.
Their idea of peace seems the opposite of how they present themselves.
Clever technology means they can appear anywhere they like at will.
No home is safe. No inhabitant safe from being plucked out or destroyed.
They say they are on a peace mission and talk of this organisation
they are part of that has the co-operation of other planets like
yourselves.
Even the nearby formerly hostile Klingon empire finally conceded
and joined their ranks.
Resistance is futile. What do you do? Denying co-operation is all
right. They'll return and give the proposition to a future generation
who will probably agree their terms.
These terms, supposedly apply to your planet's inhabitants conduct
while supposedly allowing you to keep all your own customs as well
prevents you having access to any technology to enhance your culture.
No advanced space travel techniques. They'd probably hold off providing
vital medicines as also being too advanced. They'll get you in the
end by waiting for a more belligerent political regime.
Rumour has it that they favour world governments simply because
it has only one voice. A weak voice that has to answer to all the
various factions beneath it. You can go on as before providing you
do not instigate war with other planets.
They will not involve themselves with local interplanetary disputes.
With these people who are so powerful, what hope have you got to
resist?
Resistance is still futile.
In return for your co-operation, similar starships to that big
one orbiting your planet will visit regularly and offer their 'support'
to your people. They have laws prohibiting their interference with
your culture and won't supply technology, even if it saves lives.
They do offer to do the job themselves to repair any geological
problem. No doubt this is to demonstrate their superiority as well
ensuring dependency. You don't tell them that you've heard from
other space-farers that these laws are frequently violated when
it suits these arrogant starship captains.
You've also heard of their crew's sexual lusts that have resulted
in hybrids of their people with other species. Their closeted gambling
habits that are used to teach them negotiation skills. Summary executions
by officers that don't leave them open to prosecution because it's
part of their job.
Dissension among their higher ranks over decisions that both demonstrate
strength and weakness in equal order, leaving other races guessing
as to what is really going on. They are also on the lookout for
uninhabited planets for colonies of their own people to take up
residence. The galaxy has suddenly become a much smaller place.
Worse, your part of the cake has suddenly got extremely small.
Resistance is futile.
What do you get for these services? You are not entitled to their
technology unless your own scientists have already designed and
have working similar machines themselves.
You are basically left in a backwater knowing that there are other
races over head that you will never be able to compete with on an
equal level. As you will never catch up, scientific development
falters. There are no targets to aim for when it's already been
done before. Radical scientific thought is lost.
Rumour has it that out of the billions of people there are less
than a handful involved in any meaningful research. In the end,
you don't have any choice. If you want to go even one small step
up the ladder you have to accede to their wishes as if they are
your own. Resistance is futile to these people who prefer to negotiate
with words backed up with horrific destructive fire-power.
It takes a brave leader to turn them away. Returning to greet
a later generation would also leave advancement even longer. There's
enough there to give any planet's Government and inhabitants the
heebie-jeebies. From the above, I give you the case for the Federation
of Planets and their military strike-force, Starfleet.
This combined organisation make the warrior Klingon Empire easy
to handle. The Klingons ruled with an iron glove but you knew where
you stood with them. In some instances, they've even provided superior
fire-power to other cultures.
The Cardassians have some odd ideas about justice and punishment
as well as a desire to plunder a planet but you knew where you stood,
even as a slave race. Fortunately, the Cardassians never strayed
far from their home star systems. Even the nearby recent visits
of the Borg wouldn't have been totally disastrous.
Although free will might be gone, at least your species would survive
as part of a collective than be wiped out. The Dominion from another
galaxy quadrant appear to be fairly benevolent from what you've
heard, providing you don't challenge their authority. Rather like
the Federation in many respects. At least with them, there is the
possibility of advancement.
The Federation only offer peace, not advancement or development.
The Federation is a secret menace as it grows across the galaxy.
It's learnt to avoid obviously superior species after being frightened
off by them. At the same time, it covertly observes primitive species
developing under the excuse of understanding their own development
as if their own history is indecipherable.
They take over interplanetary affairs cheaply and rarely use their
massive fire-power to make the point. In short, you don't know which
way this Federation is likely to turn with or against you under
certain conflicts. Given the choice, they back off. Washing their
hands of the whole affair. Strong principals but not backbone.
This is the Roddenbury dream of peace in the galaxy in Star Trek.
Peace only works when all parties agree and its enforcers can't
be challenged. The film The Day The Earth Stood Still also demonstrates
this ethic. Who in their right minds would want to face off an army
of Gorts? Where it doesn't work is when superior forces like the
Borg and the Dominion enter the scene with their own ideas.
It was even found wanting when those worm-parasites took over
half of Starfleet's admiralty in Conspiracy, when they had no security
precautions against such an invasion. Is it any wonder that Dominion
personal are infiltrating so easily?
Even the Marquis demonstrates that policy is an ass when the Federation
back down in the effort to make a peace with the hostile Cardassians.
Of course, a lot of the above encounters with similar technology
empires has happened since Roddenberry handed over responsibility
to his Next Generation production team. They in turn, by stating
that they will stick to Roddenberry's principals, are now finding
it uncoiling under 80s and 90s sensibilities.
In reality, Roddenberry's ideals are proving impractical far worse
than any interference. They are skipping around the problem rather
than addressing the possible solutions. Looking at this approach
would give a greater depth to the Star Trek shows than the endless
meandering it currently does.
There is less need to seek out new life and new civilisations but
to sort out the internal problems it currently has in terms of amending
the Prime Directive and giving equal rights to all its citizens.
It needs to give them the chance to move in different ways than
their culture developed.
It's amazing how the Federation just stepped back regarding Kaelonian
II ritual suicide in Half-Life saying its none of their business.
They have no backbone in making a stand to enhance the welfare of
planetary cultures within their own Federation while simultaneously
doing so with non-Federation worlds.
There is a time to not interfere and there are times when Federation
members should be offered viable alternatives that will allow their
cultures to expand. The only planets that seem to benefit the most
are those that embrace the Federation culture are the oldest serving.
Of all the planets noted, only Risa appears to have got its collective
head (!) together and become a tourist centre and sex den. Other
cultures just stay within their own star systems with only a few
of its people making a point of going elsewhere, either as ambassadors
or joining Starfleet.
The non-Federation Ferengi are regarded as odd, not only because
of devotion to money-making, but by how they travel the cosmos for
profit. The problem lies with the Prime Directive of non-interference.
Obviously, you wouldn't give an unstable culture phaser technology.
The war applications of transporter technology could be curtailed
to monitored control.
Without anywhere to direct beaming, it's an effective disintegration
device. Warp technology would allow a culture to spread quicker
than they are able to cope with. The problem is in preventing even
stable cultures from benefiting from the technology.
Each culture should benefit on its own merits, not stuck to a singular
rule. Any cultural contamination has already been done when Starfleet
officers meet another race. Easing them up to speed in a shorter
time would be a sensible approach than be a headmaster who denies
them everything. To deny is to place any civilisation in a backwater
and inferior casting.
The Federation is doing precisely what it halted in other civilisations
when it first started spreading through the galaxy. It either needs
to change its approach or be replaced. Anyone reading so far is
going to think I'm a Star Trek hater. Not so. There have been a
lot of good stories over the 30 years but it is loosing its direction
simply by holding on to the 'Roddenbury Myth' that peace will always
work. The best way to re-enforce the myth is to attack it and see
how it stands up.
The Americans love resurrection of old ideas in new ways. The 'Roddenbury
Myth' is in need of a re-birth if Star Trek is going to survive
as a franchise. It needs to examine the state of the galaxy it has
created for itself and question the suitability of its survival.
Failure to do so is going to ultimately have Star Trek in its own
scrapheap for failing to adapt in case it upsets a few fans. Taking
chances will strength Star Trek, not standing on its laurels.
Geoff Willmetts
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