Just in | Library of book reviews
![]()
![]()
01/03/2005. Contributed by Phil Jones
Buy from Amazon US - Buy from Amazon UK
nb: US titles may only be available from Amazon US, and UK titles from Amazon UK.

pub: Del Rey/Ballantine Books. 161 page softcover. Price: $21.95 (US), $29.95 (CAN). ISBN: 0-345-47586-0.
![]()
check out website: www.delreybooks.com
The progress and development of computer/video games has been an interesting
one. I'm a veteran gamer and remember the days when a game was developed by
one person, possibly from their own bedroom. Today, a game has a development
akin to that of a feature film. A huge cast of artists, programmers, level designers,
writers, musicians to name a few.

Gaming started off in the arcades and humble consoles such as Atari and computers
like the Spectrum and Vic 20. I think the first time I noticed a game other
than just to play it was a Commodore 64 game called 'IO'. It was an incredible
graphical feast. The gameplay itself was ridiculously hard but that didn't seem
to matter.
A shift happened. Games became killer apps to sell consoles. Both Mario and
Sonic had this effect for Nintendo and Sega. It wasn't really the hardware that
people were interested in, it was the games or even the game characters that
were significant. Hardware sales were more reliant on killer apps (games). There
have been a few landmark games, not necessarily because of the gameplay. They
could be just eye candy or they could be innovatory. 'Shadow Of The Beast' on
the Amiga, 'Killer Instinct' on the N64, 'Tomb Raider' on the Playstation. On
the PC, gaming really took off with 'Doom'. A first person 3D roaming shoot
'em up or as it's come to be known a frag fest. A similar game emerged on the
Apple Mac - 'Marathon'. This was developed by a small company called Bungie.
This unlike 'Doom' had an intricate storyline as well as being shoot the crap
out of everything fest. They continued to develop a number of games such as
'Weekend Warrior', 'Myth' and 'Oni' for Mac and PC.
In 1999, a short preview of there new game 'Halo' was shown at Macworld Expo.
Shortly after, with need of a killer app for there Xbox Microsoft bought 'Bungie'.
This book, 'The Art Of Halo', starts with a potted history of 'Bungie'. In an
almost interview style, the comments and opinions of 'Bungie's developers are
given a voice through out the book. Giving you a very personal insight into
the works of a game software company. It is interesting how the move from Chicago
to Washington and the change of working environment radically affected their
work flow, going from open plan free from office to small cubicle style office
stilted their creativity. Especially when they were under tight deadlines to
get the Xbox version out on the shelves.
The book doesn't just provide you with artwork but bestows you an insight into
the whole creation process. From early development sketches to final game screenshots
and promotional artwork. Level design, concept, gameplay, story development,
music and sound effects are all featured throughout the book with the people
involved talking about their work and involvement in Halo. Both programming
and environment gameplay factors are discussed and how they influenced the final
look of the game.
There are plenty of pictures, drawings and painting to provide eye candy for
'Halo' fans out there and, for that matter, anyone interested in game development
and the processes involved. 'Halo' was unusual in that it's a shoot 'em up,
but very storyline led. It doesn't rely on feasting the eyes to draw people
in. That's not to say the graphics are poor. There is some lovely 3D modelling
and texture mapping and some areas and levels have a huge 3D environment in
which to play out. Some of these levels are examined in detail, going through
their initial development and creation to the finished product. There are development
screenshots and drawing from both 'Halo' and 'Halo 2'.
In all, this is a good all-round book especially if you're interested in game
development or a huge fan of 'Halo'.
Phil Jones
![]()
![]()
Just in | Library of book reviews
![]()
Add SFcrowsnest.com daily news updates to your own web site or blog - just cut and paste the code below...
![]()
![]()
This book has 333 votes in the SFcrowsnest.com sci-fi charts ![]()
- Other formats: Kindle, Nook, Sony Ebook, iPhone & iPod
![]()
![]()
![]()
Sliding Void
currently free from...
Kindle USA
Kindle UK
Kobo
OnceWasPaper
Smashwords
![]()
In the Company of Ghosts
currently free from...
Kindle USA
Kindle UK
Kobo
OnceWasPaper
Smashwords
![]()
![]()
![]()
![]()
- Facebook page for SFcrowsnest
- Twitter page for SFcrowsnest
- Google toolbar for SFcrowsnest
![]()
- Add our content feeds to your site
![]()
CURRENT ISSUE
![]()
Amazing Stories coming back soon
Sunburst Award Society announces shortlists for 12th annual prize
Italian deal for Mark Charan Newton.
Film Option Deal For Adam Nevill's Horror Novel Apartment 16
Hellraiser's Clive Barker to rewrite Zombies vs. Gladiators for Amazon Studios
Two-Book Teen Ghost Deal With S&S For Curtis Jobling
Second Eric Brown Weird Space Novel To Abaddon
![]()
Stephen Hunt's novels - USA