18/05/2005. Contributed by Jessica Martin
MMORPG World of Warcraft has achieved peak concurrency, including queued players, of approximately 500,000 players in the first week of its All-access Open Beta Test. That's a lot of barbarians and orcs!
On April 26th, 2005, The9 (the game's ISP) and Blizzard Entertainment (its developer) launched the World of Warcraft All-access Open Beta Test. On that night, internet cafes throughout China became filled with players and the first seeds of life were planted in the land of Azeroth.
The first two data centers in China, hosting close to 100 servers, were full in a few hours after launching in the early morning of April 26. During peak times, the All-access Open Beta was so popular that queuing players on each server reached 2000. Three days later, Blizzard and The9 opened a third data center. In less than one hour, all of these new servers were full to capacity as well.
The game world achieved a peak concurrency of approximately 500,000 bums on seats, including the queued players.
In World of Warcraft, players assume the roles of heroes and interact with thousands of other players online as they explore and adventure across an online world. The game features customizable character classes with thousands of weapons, spells, and abilities.
Check out www.blizzard.com for more details.
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