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Shuttle
Pod One
Stranded in a shuttlepod and believing Enterprise to be destroyed,
Trip and Reed face dwindling oxygen supplies and their own fears.
Timothy W. Lynch digs the cola and chips out for another Star
Trek Enterprise episode review.
At times I've been convinced that there
are actually two different Brannon Bragas.
The
one we first encountered, back in TNG's middle years, had one of
the best ears for incidental dialogue of any of the writers on staff
at the time, and came up with plots that, while twisted enough to
make your head hurt, were also coherent enough to be interesting.
That Brannon wrote or co-wrote stories like "Cause and Effect,"
"Frame of Mind," "All Good Things," and the "First Contact" film,
many of which lead happy and fruitful lives on my list of greatly
entertaining Trek stories.
The other Brannon Braga wrote as though a single high-concept Goofy
Idea [TM] was enough to justify any story, no matter how ill-thought-out
or poorly characterized it was. That Brannon wrote TNG's "Sub Rosa"
and "Genesis," along with Voyager's "Threshold," all residing entirely
too comfortably on my personal list of worst Trek material ever.
For a number of years, the second Brannon seemed to dominate quite
a bit, and my occasional attempts to watch Voyager after quitting
two seasons in did nothing to convince me otherwise. Thus, I've
spent some of this season nervously waiting for the other shoe to
drop and for me to see Braga-penned episodes that really jumped
on all my personal dislikes. ("Unexpected" may have been poor, but
it's certainly not on the level of the episodes listed above.)
"Shuttlepod One," however, leads me to suspect that Good Brannon
has now regained the upper hand.
A few months ago, "Cold Front" was a solidly entertaining piece
of work that played to the more bizarre parts of the series' premise,
but "Shuttlepod One" took the other extreme: by essentially setting
most of the episode in a small box, the episode was going to stand
or fall almost completely on the core strength of its characters,
their reality in the viewers' mind, and their reactions.
It succeeded marvelously. Someone said to me recently that this
series has done a terrific job humanizing its characters with just
a few scenes here and there (referring specifically to the Archer/Trip
breakfast scene in last week's "Shadows of P'Jem."
With only the occasional exception, I couldn't agree more, and
the opening scene of "Shuttlepod One" is a good example of such.
They're waiting for the Enterprise to rendezvous with them at an
asteroid field, but waiting very differently.
Trip's always walking, always fidgeting, always tinkering, while
Reed's content to while away the wait with a good book (or a book,
anyway -- depends on your opinion of James Joyce, I suspect).
The banter about how "sometimes I think you North Americans read
nothing but comic books and those ridiculous science-fiction novels"
worked beautifully (I particularly liked Trip's "I'll have you know
that Superman was *laced* with subtext."), and contrasted nicely
with their horrified discovery of what appeared to be the wreckage
of the Enterprise on an asteroid. It's at this point that the episode
dodges a substantial bullet.
We could have gone half an episode without knowing whether Trip
and Malcolm were right, thus making the episode a mystery with an
obvious answer (also known as "sure, the ship's destroyed -- right").
We also could have discovered that the crash was real, but caused
by Random Temporal Anomaly #274C, which as everyone knows can be
reversed by cooling a nearby asteroid down to one degree below absolute
zero.
Any number of truly dreadful episodes could have followed on that
teaser. Instead, the premise was kept simple and revealed openly:
Trip and Reed simply leapt to a conclusion that was wrong, and without
sensors or communications working had no way of knowing they were
wrong. (The debris is that of another ship whose passengers Enterprise
rescued, taking some damage in the process.)
That's reasonable, it's realistic, and it gives us all a story
without an obvious (and obnoxious) resolution. (What few scenes
we do get on board Enterprise are enough to let us in on the nature
of the problem and, later on, on what Archer and company were doing
to help the shuttle, all without making the problem itself the central
issue.
No complaints here.) From there, most of the episode revolves around
Trip and Malcolm, and specifically how they cope in the face of
almost certain death. From Trip's initial order to head to Echo
Three (with distress beacon, so that Starfleet can at least find
the shuttle someday), both have reactions that are true to their
characters as revealed to date.
Reed, for example, faces death with a certain serenity: he decides
that he needs to tie up loose ends and send letters home (via log
entry) so that his loved ones know how he feels about them. Most
of what he says is somewhat superficial, but that's also true to
Reed -- as we've already seen in past episodes, he tends not to
let others in very much. Trip, on the other hand, chafes like mad
every time Reed bows to or even suggests the inevitability of their
fate.
He insists, even in the face of long odds, that anything could
happen -- they could be rescued, no matter how big space is. (He
rattles off a list of possible races who could be "lurking behind
the next planet we run into," and when Reed notes that "at impulse,
we're not likely to run into *any* planets -- not for at least six
or seven years, anyway," Trip simply assumes that someone could
find them instead.)
He intends to fight the odds until his last breath, and accuses
Malcolm of taking pessimism to a new extreme. Along the way, Reed
tries to get some sleep and we get a look into his dreams. His dream's
probably not that different from a lot of the lower-ranking crew's
dreams: rescued, he's told that his bravery has saved Trip's life,
and T'Pol says that his selflessness will never let her ignore him
again.
As the two draw close, Reed's awakened by Trip. The dream is slightly
cheesy, but that's pretty much true to the nature of a lot of dreams:
people are acting according to the dreamer's self- image of them,
not according to who they really are. The scene lasted just long
enough to be effective without belaboring the point, although they
hung on the "Stinky" name-dropping just a little long for my taste.
We also get a crisis, but one that makes sense. Something (which
we can infer from later dialogue is a "micro-singularity," or microscopic
black hole) punches through the shuttle's hull, causing a minor
hull breach and a dangerous air leak.
The premise is reasonable, and both characters are professional
enough and intelligent enough that even under great stress they
come up with a perfectly decent solution: bleed some supercooled
nitrogen into the shuttle enough to make the leak visible, then
plug it temporarily with Trip's leftover mashed potatoes while getting
the more permanent valve sealant.
It reminded me a bit of "Apollo 13" (both the film and the actual
events), but in a good way. (As an aside, I also seem to recall
having a few servings of mashed potatoes over the years that would
probably have made a *better* sealant than the official valve sealant,
not just a good stop-gap!)
The problem's solved, but that leaves them with only a day and
a half or so of air left: they decide to turn down the thermostat
in order to let the air recycle more efficiently, but before long
the two find themselves at odds again. Malcolm goes back to his
letters, this time to various girls he's been involved with, and
Trip's continued optimism eventually gets Malcolm frustrated.
When Malcolm notes that a candle Trip's lit for a toast (to their
fallen comrades) will use up oxygen, Trip says that Malcolm shouldn't
worry -- he seems to be eager for death anyway. The barb wounds
Malcolm deeply, and we finally see Malcolm's facade crack into an
emotion other than sardonic frustration. The Enterprise crew is
the only group of people he's really felt close to, we learn --
he was finally starting to relax a bit and to be himself.
Now they're all gone but one, he mourns, "and now the only one
that's left thinks I'm the bloody Angel of Death." Dominic Keating
hasn't had to play the role of Malcolm this emotionally until now,
but he pretty much nails it from start to finish: Malcolm's anguish
is palpable and effective.
All Trip can do is blow out the candle, noting that the extra few
minutes of life "sound pretty good right now." As the Enterprise
figures out that the micro-singularities in the asteroid field could
put the pod in danger and send a message ordering them to a different
rendezvous site, Malcolm and Trip decide to get very, very drunk
on the bourbon. Malcolm eventually turns the conversation to T'Pol
(specifically her looks: Malcolm thinks she's pretty, and asks Trip
if he's "ever noticed her bum?"), at which point both Trip and the
viewers know Malcolm's had waaaaaaaaay too much.
I've griped in the past that there's far too much effort going
into creating a Resident Babe character, but I thought all of this
played well -- for one thing, given the form-fitting catsuit and
the decontamination scenes ("with assorted perkiness," as "Angel's"
Cordelia Chase might say but hasn't), it would be absurd *not* to
have one character or another take an ... aesthetic interest in
our resident Vulcan.
This scene is one of the very few that I think misfires slightly,
though - - while Connor Trinneer seems to portray a drunk Trip pretty
well, I actually thought Keating played things just a little too
broadly. The scene was fun, no doubt about it, but something just
rang ever so slightly false. (It's also a little contrived that
Archer just happened to store a bottle of hooch on a shuttle --
what, he's worried that Porthos is going to raid the liquor cabinet
again?)
It's at the end of this scene, however, that the pair finally
get a message from Enterprise and can rejoice that their shipmates
are still alive -- until the sobering realization kicks in that
Enterprise is still two days' journey away, and that there's not
enough air to keep them alive that long.
The situation changes a bit, but as before there are no distractions
from those two characters -- and now that the goal becomes staying
alive long enough to be rescued rather than staying alive with a
vain one-in- a-million hope of rescue, both become problem-solvers
figuring out how to get Enterprise's attention. Reed, ever the armory
officer, considers firing weapons, only to reject it as too small
a blip.
Then he gets to suggest another one of his favorite activities:
blowing something up! Specifically, he suggests jettisoning the
impulse engine and rigging it to self-destruct, hoping that the
explosion will be noticed and will convince Enterprise to pick up
the pace a bit.
Trip, as a dedicated engineer, really dislikes blowing up an engine,
but Reed's simple and desperate question ("ever hold your breath
for 11 hours?") is enough to convince him. Lastly, even though it
smacks of cliche, it would be difficult to do a story of "2 crewmembers
stranded with X hours of air left" without someone eventually bringing
up a "cold equations" scenario.
With 10 hours of air to go, Trip realizes that if there's only
one man rather than 2, that makes for 20 hours, which vastly increases
the chances of someone being rescued alive. Trip voices this, and
when Reed jokingly suggests that Trip seal himself in the airlock,
Trip starts heading for it.
While this could be seen as marginally artificial tension, it doesn't
come off that way -- Trip's intentions seem utterly true, and Reed's
threat to stun him to stop him equally so. (I also liked that Reed's
intention wasn't to sacrifice himself instead, but merely to make
sure they have an equal chance: "I've invested far too much time
trying to figure you out, Mr. Tucker -- I'm not about to accept
that it was all for nothing." Hardly the man meeting death calmly
half a day earlier -- but that's pretty much the point.
In the end, of course, they are in fact rescued with an hour or
two to spare, though both have a nasty case of hypothermia. Reed
certainly feels he's found a new friend, and even though he slips
a bit when talking to T'Pol (wondering if she should say something
to him about "heroics,") it's all very human and very true to the
semi-delirious state he must be in.
There's not really a moment of false jeopardy in this episode,
nor any real technobabble (certainly none used to duck out of a
problem). As I said at the outset, "Shuttlepod One" was going to
succeed or fail based on how much it made us care about these two
men -- and anyone who wasn't drawn in by this probably won't be
drawn in by these characters at all.
The characters were true, the drama real, the dialogue marvelous.
Welcome back, Mr. Braga -- good to have you on the side of the
angels again.
Some other thoughts:
-- Okay, two science nitpicks.
One, Trip's not remembering his biology classes correctly: it's
not that hair and nails grow after you're dead so much as it's the
skin pulling back and making everything appear a bit longer. (Having
Trip believe this is not a problem at all -- he is, after all, an
engineer and not a doctor.)
Two, one of Trip's concerns about destroying the pod's engine is
that they'll stop dead in space. Mr. Tucker, there's a fellow named
Newton who'd like to speak with you about this First Law of Motion
he's worked out ... [Neither problem interfered with the drama of
the story, however -- this is just the science teacher in me taking
an opportunity to comment.]
-- Is there a supply of spare shuttle engines, or is Pod 1 going
to be out of commission until they stop in at Earth?
-- I loved Reed's wish that Zefram Cochrane had been European.
"The Vulcans would've been far less reluctant to help us. But no
-- he had to be from *Montana*." -- Similarly, after Trip angrily
orders Reed to use his generations of navigational skills, Reed
was entirely justified in snapping back, "I don't suppose you have
a *sextant* handy?" (Reed's "left it with the slide rule" rang true
as well.)
That'll do, I think. "Shuttlepod One" is a show that could have
easily turned out miserable rather than marvelous -- but this all
just clicked and came together nicely. Between this, "Cold Front,"
and "Dear Doctor," I'm feeling more optimistic about Trek than I
have in quite some time. Let's hope we get more like these and fewer
like "Shadows of P'Jem" as the season continues.
So, to sum up: Writing: No punches were thrown -- but neither
were any pulled, and the wringer the characters went through was
very real. Directing: It's not easy to make an entire episode set
in a box visually interesting, but David Livingston managed well.
Kudos.
Acting: This is probably the first time I've *really* liked Connor
Trinneer's work, and Keating rose to virtually every challenge.
OVERALL: 9.5. Marvelous.
Tim Lynch (Castilleja School, Science Department)
Copyright 2002, Timothy W. Lynch. All rights reserved,
but feel free to ask. This article is explicitly prohibited from
being used in any off-net compilation without due attribution and
express written consent of the author. Walnut Creek and other
CD-ROM distributors, take note.
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