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Eric
Nylund Interviewed Eric, the SF author of Crimson Skies, talks
about his previous career getting paid to play PC games, about writing to a strict
outline, and the art of giving good sharecrop game novels.
CRIMSONSKIES.COM: With a BS in Chemical
Physics, how did you come to be a writer instead of a researcher
or engineer?
ERIC NYLUND: There were several incidents that changed
me from a scientist into a writer. Here's one: I had just advanced to candidacy
for my Ph.D. and had given a presentation on my research to a very prominent and
elderly physicist. He congratulated me, yet I saw hesitation in his eyes.
I pressed him and he told me that my research was very good, but it was . . .
he struggled to get the words out . . . it was "too creative." Understand
that this physicist had built a rock-solid career by taking careful steps in his
theoretical research. He wasn't condemning my science. He was cautioning me that
flamboyance and academia do not mix. (I don't agree, by the way.
I think
science is one of the best outlets for creativity. And, now with many years of
hindsight, I think that this physicist was trying to politely tell me that my
math needed a little refinement. He probably wasn't trying to squelch my creativity.
But I was young and I took his comments at face value.) Stinging from his
remark, I searched for a new outlet for my imagination. That's when I decided
to try writing (why I picked writing is another story...). I approached
it like any research problem in physics--read all the background material, experiment,
get peer reviews, and refined my technique. I read over 200 books at the
University of California at San Diego's library on how to write, author biographies,
and all the back issues of LOCUS magazine. I drafted 40,000 words of a story.
It didn't read like a novel, so I dissected other books to see what made them
tick. I got critiques of my work. After a year's labor, I had a finished novel,
Pawn's Dream.
CS: When you sit down to write a story,
do you usually plan it out, or do you occasionally end up someplace
unexpected?
EN:
I outline everything I write. A lot. But even with a detailed outline unexpected
things happen--I count on them! I start with a barebones outline, and draft successively,
more detailed versions--sometimes outlining the line-by-line dialogue. This might
seem at first blush to be very mechanical, and suck all the creativity out of
the writing process. On the contrary, it helps. I never have to worry about
how my character gets from Point A to Point B in the story. I get to use all my
creativity filling in the details in-between. For example, say I have outlined
that my character has to go from his second-story apartment down to the street
below. I've outlined that he takes the stairs, and pauses on the landing to light
a cigarette before moving on. Why did he pause? That's where the creative
part is for me--in these tiny details. Did he see a blood stain on the landing?
A basket with an abandoned baby? A bag lady? Many times these tiny details
add up to a significant plot point, or a character detail that turns out to be
very important later.
CS: Do you know what your next book project
will be?
EN: Yes. I don't think I've ever been his enthused about a
story. Without giving too much away, it's a contemporary fantasy series. Very
dark. Very exciting. I think I could write twenty novels in this universe without
coming up for air. But I'm not going to spoil the surprise for my readers. They'll
have to read more about it when it comes out.
CS: Aside from writing, what takes up
your time?
EN: Well, my day job: I'm a writer for Microsoft
Game Studios (a job that involves playing computer games--lots and lots of computer
games!) I also study Kung Fu (Tsun Jo Wing Chun). I hike (I live in North Bend
where they filmed Twin Peaks, so there is plenty of opportunity to wander through
dark and mysterious woods).
CS: What are some of your current favorite
books, films, or shows?
EN: Roger Zelazny tops my reading list. Also
Edgar Rice Burroughs and H. P. Lovecraft. In the fifth grade, our teacher read
Le Guin's, A WIZARD OF EARTHSEA to our class. I checked it out of the library
afterwards and re-read it three times in a row. I try and re-read it at least
once a year. I have to be careful what I read, though. Other authors' voices
start to creep into my own work. I usually read non-fiction while I'm working
on my own fiction. I enjoy taking historical, scientific, and mythological tidbits
and weaving them together. In a given day I might browse QUANTUM CHEMISTRY by
Levine, Larry Gonick's THE CARTOON HISTORY OF THE UNIVERSE, Hawking's A BRIEF
HISTORY OF TIME, THE EGYPTIAN BOOK OF THE DEAD, Strunk and White's THE ELEMENTS
OF STYLE, and topological maps of Seattle. As far as television goes... I have
a great system, but it's only hooked up to my DVD player--no satellite and no
cable. I'm a little behind on current series. As they come out on DVD, however,
I am slowly catching up. Currently I am enjoying Buffy the Vampire Slayer, Ultraviolet,
and The Sopranos.
CS: How were you first introduced to the
Crimson Skies setting?
EN: I had been working at Microsoft as a writer. There was
a reorganization of the games group and I was assigned to work on the original
PC Crimson Skies game.
CS: What led to your working on this novel?
EN:
At the time I didn't have a lot to do. I strolled by Jordan Weisman's office (ED:
principal creator of the Crimson Skies universe). We had chatted before and he
knew I had written several novels. I told Jordan I was bored and asked if
he needed any work done. (You only say this once if you work at MS--from
then on, you are never bored again!) Jordan marched me down to Eric Trautmann's
office. At the time, Eric was creating the Crimson Skies Web site and "shepherding"
the franchise. Jordan suggested that I provide content for the Web site, perhaps
a story or two. I think Eric was leery of me--not even knowing if I could write
or not. I gave Eric a chapter and outline for a serialized story based
on Paladin Blake (along with one of my books--SIGNAL TO NOISE). He liked what
he read and started asking for weekly chapters from me. These were collected into
PALADIN BLAKE AND THE CASE OF THE PHANTOM PROTOTYPE. The story originally ran
on www.crimsonskies.com about two years ago, and was released as a free "e-book"
(complete with "in-universe" ads for used aircraft and so on). It's
nice to see the story find its way into book form.
CS: How do you think Crimson Skies stories
differ from other types of adventure fiction - what makes a good
Crimson Skies tale?
I'm a big fan of Douglas Fairbanks silent
movies. They have some ineffable quality that is missing in modern productions.
Crimson Skies has the same feeling--over-the-top action, pulpy, and yet somehow
wholesome fun, too. Like a great silent action flick.
CS: How do you get "in the mood"
to write for something like Crimson Skies?
EN:
I usually have a movie playing on the corner of my desktop's window as I write. I
know that sounds nuts; how can anyone write anything with that kind of distraction?
A movie playing, though, distracts the part of my brain that procrastinates (and
the part of my brain that whispers to me that I can't really write). It's
a trick I have used to become incredibly prolific when I need to be. It's how
I wrote the 95,000 word Halo novel, THE FALL OF REACH, in seven weeks (but that's
another story). For Crimson Skies, I have written to movies like High Noon
(especially useful for Paladin Blake's characterization), Only Angels Have Wings,
Flying Tigers, and L.A. Confidential.
CS: How did you approach writing Paladin
Blake in particular?
The character of Paladin Blake was created
for the Crimson Skies world long before I arrived on the scene. When it was first
developed by FASA Interactive in Chicago, it was called "Corsairs" and
Paladin Blake was a hero of the setting. Eventually, the design morphed into the
Crimson Skies we know now, and Paladin was largely excised. There was something
interesting in featuring the "forgotten hero" of the setting in new
stories. My father-in-law, however, could be his twin. He is a retired Naval
Officer. He flies his plane all over the country. He's a gold medal-winning marksman.
A Southern gentleman. Tough as nails. All I have to do is think about him, and
I can write Blake.
CS: Thanks for taking the time to answer
all these questions.
EN: No problem. Thanks for building such a wonderful world
to play in!
The following material is being reprinted from the
Del Rey Internet Newsletter. To subscribe to this free, monthly
e-newsletter, visit http://www.delreybooks.com.
Reprinted with permission from www.crimsonskies.com - for the latest
interviews and chapter excerpts from CRIMSON SKIES go to www.crimsonskies.com
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