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Dead
Stop (Star Trek Enterprise) The Enterprise, in desperate need
of repair, comes aboard an automated space station that works miracles for a terrible
price. Sounds a little like the greasy spoon in our local motorway service station.
Dead
Stop Enterprise Season 2, Episode 4 Written by Mike Sussman & Phyllis
Strong Directed by Roxann Dawson
Dead
Stop, its title notwithstanding, got off to one hell of a beginning.
There were a few goofy bits late in the episode that one can certainly
criticize (and I will), but the episode did so many things right
that I'm finding myself quite fond of it.
For starters, the sheer existence of the show, or at least the acknowledgement
that such a show was needed, pleased me no end. You may remember that although
I liked 'Minefield' quite a bit, I worried that the extensive damage the ship
took there might simply disappear without a trace by the beginning of the following
episode, a la the many times 'Voyager' pulled such a stunt (and most especially
'Deadlock,' at least among the episodes I watched). 
Now,
people may well disagree with the way Enterprise was repaired here, but I don't
think anyone can dispute that at least requiring the repair job is a serious
plus - and in my case, it certainly made me more willing to buy into the rest
of the story. It also helped that the extent of the damage wasn't minimized.
As Trip points out, in the ship's current state it's highly vulnerable, and the
best they can do is about warp 2 - which means that any Earthbound help is a decade
away. That 'rest of the story' quickly solves the search for repairs per
se, when a Tellarite freighter steers Archer and company towards a repair station
- an automated station which, it turns out, can solve all their problems in about
a day and a half, whereas Trip's engineers would take at least three months even
with all the supplies. Archer has a few misgivings about this 'gift' -
even with the station's request for compensation, it's still too good to be true
- but Trip feels they've got little choice. So, with a few handy repair visuals
(which actually looked pretty spiffy), everything looks like it's going smoothly. Meanwhile,
I was pleased to see that not only was Enterprise's damage in 'Minefield' acknowledged,
but so was Reed's. When we first see him, he's still got another week or two before
he can return to duty, and the distinct impression I got is that his leg would
never completely heal. Phlox's techniques have merit, but they're not magical
cures and they're not lightning-fast. I approve. (I also liked his response to
Reed's griping about the pain: 'It's unethical to harm a patient; I can inflict
as much pain as I like.') It was obviously set up to make a nice contrast with
the station's facilities healing Reed fully in the space of a few minutes, but
I'm still pleased. (It does need to be consistent, though - if Phlox can bring
back the dead inside ten minutes at some point in the future, it won't be pretty.)Naturally,
however, these being 22nd-century humans, the crew can't accept this repair without
screwing something up. In this case, Trip really wants to get a good look
at the computer running the whole business, which seems entirely in keeping with
his character. He then talks Reed into helping him with a little reconnaissance
- Reed objects a bit, both because the station might not appreciate the snooping
and because his own sense of adventure was 'left ... in a Romulan mine field,'
but in the end he comes along and helps. What follows is one of the better
character scenes of the show. Trip and Reed trip automated sensors and are beamed
back to Enterprise, at which point Archer tears into them pretty firmly. I appreciated
this for several reasons. First, it was an awfully stupid stunt of theirs,
and it'd be easy enough for the station to demand the pair of them in payment
or something. Second, it was nice to see Archer for once laying
into someone for a good reason, given the number of times he's done so somewhat
irrationally and then apologized later. Third, we actually get a sense that Archer
heard what Reed said to him last week, when Archer notes that 'you've made it
clear that you think discipline aboard Enterprise has gotten a little too lax
- I'm beginning to agree with you.' Granted, having Archer throw Reed's
own opinions back in his face could be interpreted as a little bit petty, but
it's also a devastatingly effective technique for him to use - Reed's pretty stoic,
but you can almost see him shrink back a bit. Unfortunately, the pair's
punishment is cut short when Archer's called to the launch bay, and it's here
that we get a decent bit of misdirection. While Reed and Trip were crawling around
maintenance shafts, we see Travis get a call, ostensibly from Archer, ordering
him down to that launch bay, which is under repair and supposed to be off limits.
We see him examining a seriously damaged panel ... and the next thing we
know, Archer's called to the bay and Phlox is examining Travis's burnt corpse.
The
misdirection isn't that Travis isn't really dead - that much is obvious to anyone.
The misdirection is that I took his 'killing' (be it an actual killing that's
reversible, an abduction, or what have you) to be the penalty imposed for Trip
and Reed's snooping. While going that route could have been somewhat interesting,
primarily due to the guilt it'd give the pair of them, I was surprised when it
turned out that the station was going to take someone all along. Not a bad feint,
really. Of course, I suppose that it's not actually proven the station
was going to take someone regardless. Maybe it only takes from transgressors. Of
course, the crew doesn't know any of this to start out, so we get to see everyone
deal with the first on-board death of the series. I was impressed at the combination
of emotion and professionalism at work here - no one tossed it off as 'ho hum,
another death' the way I sometimes felt Kirk did, but no one fell to pieces so
badly that it kept them from investigating, either. Reed comes off particularly
well, but everyone's reactions seemed pretty realistic here.
Incidentally,
I'm not sure it's out of place for Kirk to be a little bit more accepting of death
as commonplace than Archer. Space travel's a lot more common by Kirk's time, and
there have also been some significant conflicts in the recent past. Kirk is very
much a soldier; Archer isn't. One significant criticism I'd make here, though,
is that I think making Travis the 'target' of the station was a mistake. Given
how much I've mentioned that Travis is underused, that may seem a bit contradictory,
but in this case using him significantly detracted from the flow of the story.
Had it been some nameless crewman drawn to the launch bay, we as viewers wouldn't
have been able to dismiss the death as either faked or reversible, and things
would have seemed more menacing.
It's not as though we found much out about
Travis as a result of these events, so in this case I'd have put someone in whose
continued survival wasn't assured. (Fans of Anthony Montgomery can at least console
themselves with a good chest shot of him, though. :-)As I've said, it was no
real surprise that the corpse wasn't really Travis, but I was pretty pleased with
the way we found out about it. For starters, it looked as though something Phlox
would have noticed in the postmortem eventually, but not something that
was immediately obvious to anyone - and more importantly, it fit really well from
both dramatic and plausibility standpoints. It's also something that wouldn't
have come up were it not for an action Phlox took a month earlier, which is a
nice twist. One wonders if Phlox will suggest routinely injecting people with
said vaccine just in case they need to check for exact duplicates again ... or
better yet, if Reed will. Of course, our bodies are all so full of microorganisms
anyway that one assumes Phlox would have noticed some sort of glitch later on
even without the flu shot ... perhaps when the postmortem got to the gut flora
or something. But I digress. Once the fake is noticed, the show descends
into a few cliches - not enough to keep the episode from being a winner overall,
but certainly enough to detract a bit. Reed manages to get Archer and T'Pol past
the same sensors that tripped him up earlier, the pair get to the computer core
... and find piles of bodies hooked into the machine, which is using their brains
to enhance its own processing ability. That's pretty much vintage horror-movie
cliche from where I sit: I'm hard pressed to come up with any really obvious examples
(other than noting some fairly general similarities to the Borg), but I was hoping
for something a little more interesting than 'Archer rips a few tubes off Travis
and pulls him to safety.' Similarly, while having Trip stall by playing the role
of dissatisfied customer worked well enough from a plot standpoint, it seemed
a little too obviously 2002 to me.
Even if those disappointed a bit,
however, the general ending of 'we have to get free and here's our best shot'
held together reasonably well. Things were for the most part paced very well,
for instance: I especially liked that within fifteen seconds of Travis being free,
we're already seeing Archer returning to the Enterprise, handing Travis off to
Phlox, and heading for the bridge. Phlox's very concise, 'Comm's down'
as Archer comes aboard helped with this - no wasted words or wasted shots. The
action didn't hold a lot of surprises, but it solved the problem at hand - and
here, as earlier, the visuals did a nice job of supporting everything. No real
complaints. I was a bit surprised that the only thing the station did when
thwarted was refuse to let the Enterprise leave. I was half expecting to see it
start methodically undoing all the repairs it had done, so that by the time our
heroes got free there'd be a few days' worth of repairs yet to do. That might
have been nice, actually - as it is, we did get the 'cure' more or less for free. And
the closing shot, of the station repairing itself? I'm sure that opinions are
split here, but personally I more or less liked it. I've no objection to the station
remaining a mystery that's left unsolved - in fact, I'd prefer it remain such
- and there was so much magic-tech going on here as it was that one more bit felt
like a good thematic addition. (Besides, as long-time fans of Peter Gabriel-era
Genesis, both Lisa and I had a lyric from 'The Lamia' in our heads as that played
out: 'The lights are dimmed, and once again the stage is set for you...') Other
thoughts: - If anyone out there is saying 'hmm, wonder if this station really
is connected to the Borg somehow' ... shush. Don't give anyone ideas. (Seriously,
I don't see any need to connect Archer to every race that comes into the
Trek universe later, and would strongly disagree with such a move in this case.)
-
Does anyone else wonder if the static-shrouded part of the Tellarite message had
some sort of warning about the station, or at least a further explanation? ('By
the way, leave your helmsman at the door - we've heard he's expendable.')-
When the Enterprise is flying around early on looking as if someone had taken
a bite out of the saucer, I can't have been the only fan of 'The Tick' hoping
to see a 'CHA' surreptitiously placed somewhere. - If the previous atmosphere
was liquid helium, where are the helium- breathers among that room full of bodies? -
Was I the only one expecting to see Dave Bowman appear when we first boarded the
station? The Kubrick estate should definitely take a look at this... - I think
we may be seeing John Shiban's influence at work here a bit
not only
was the threat very 'X-Files'-ish in many ways, but we got to see Phlox start
a postmortem. All we need are flashlights and we're all set. :-) Actually, I thought
the postmortem sounded awfully good so far as it went. - Even after everything
he's been through, one of Travis's first concerns is all the other bodies he was
stored with. That fits with his 'we have to all work together' boomer mentality
- I'd like to see more of it. All in all, then, 'Dead Stop' worked surprisingly
well given some of its ultimate conclusions. Apart from the outcome of repairing
the ship, it's not going to be one of the more significant episodes of the season
- but in terms of the journey the episode took, I'm happy. So, let's
sum up: Writing: Great in terms of the characters and solving
past problems, a little cheesy in terms of the actual threat. Direction:
Roxann Dawson (who also voiced the station computer) did a nice job in terms of
pacing and some unusual shots; the computer's-eye-view of Archer was a case in
point. Acting: Not a lot of truly standout work, but good stuff. OVERALL:
Parts of the last act and a half knock it down to about an 8, but still well worth
the time.
Tim Lynch
Copyright 2002, Timothy W.
Lynch. All rights reserved. This article is explicitly prohibited from being used
in any off-net compilation without due attribution and *express written consent
of the author*. Walnut Creek and other CD-ROM distributors, take note.
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