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Silent
Enemy
Timothy W. Lynch braves radiation poisoning from his malfunctioning
TV set to bring you another Star Trek Enterprise review; and discovers
that while Silent Enemy is a bit artificial, it's certainly entertaining
enough.
Brief summary: The Enterprise faces off against a mysterious
ship which refuses all communication.
After "Cold Front," which is primarily a plot-driven (and indeed
premise-driven) show, Enterprise's first season brings us "Silent
Enemy," which in many ways is much more character-driven.
The
resulting episode, while an entertaining enough hour, comes off
feeling a bit disjointed. In part, that's because its two storylines
require radically different atmospheres.
The title plot, with Enterprise coming under repeated threat from
a ship which is (a) entirely unknown, (b) very powerful, and (c)
utterly uninterested in any sort of communication, is one that by
rights should ooze tension, suspense, and probably desperation.
(Some obvious analogues are "The Hunt For Red October" and, perhaps
even more relevant, TOS's "Balance of Terror.")
With Archer making the difficult decision to head home for help
and questioning his own desire to "rush" the ship out of Spacedock
to prove something to himself, we should feel like there's an emotional
turning point at hand, even without a threat of global repercussions.
On the other hand, if the second storyline isn't downright sitcom-like
it's certainly a lighthearted fluff piece, Archer decides he wants
to do something nice for Lt. Reed on his birthday, and enlists Hoshi
in an all-out quest to discover Reed's favorite food.
The closest analogue I can think of here, at least within Trek,
is DS9's "In the Cards," where Jake gets rather obsessively interested
in getting his hands on a baseball card in order to cheer up his
father.
Neither story is particularly bad on its own -- they just don't
mesh well together. "In the Cards," to use one example, had a lot
of serious material mixed in with the Jake/Nog plot, but the serious
plot was more one of "ominous storm clouds gathering on the horizon"
rather than one of an immediate life-and-death crisis.
"In the Cards" jarred a bit on first viewing; this one had a jarring
enough combination to threaten whiplash. More than anything, I think
that's the episode's primary flaw: it jumped back and forth so much
that it never really established a particular mood, which tended
to keep me at more of a distance than was probably intended.
In and of itself, each storyline worked reasonably well. The main
plot suffered a bit in my eyes simply because the enemy *was* silent
and basically faceless: while it heightened the tension among the
crew, it also meant that the episode pretty much had carte blanche
to let the threat take any form it could -- we didn't need to buy
into the enemy's motives, as there weren't any particularly visible
ones.
Thus, "invasive scans" and commands that Archer surrender his vessel,
but no sense of what they actually *wanted*. There's nothing particularly
wrong with that story, but doing it requires that either the atmosphere
or the characterization be truly top-notch if it's going to draw
me in properly. (The original "Alien," for example, didn't exactly
boast strong motivations for its villain :-), but just oozed atmosphere
out of every frame, which was plenty.
That's what happens when you make a good horror film, I guess.)
Archer's decision to turn the ship around was definitely noteworthy
from a character standpoint, but even more striking, at least to
me, was his willingness (after thinking about it) to ask the Vulcan
High Command for help.
Given how much antagonism he's had towards Vulcan attitudes in
the past, that decision can't have been an easy one - - and director
Winrich Kolbe makes some good use of silence when he actually decides
to do it.
Archer can't bring himself to actually verbalize the order -- he
just nods in such a way that Hoshi knows to get on it. Good job.
Archer's subsequent soul-searching with Trip about whether he's
put his crew's lives at risk just so he can prove a point about
humans is good, though it suffered a little bit from an overuse
of the whole "we knew the risks" attitude.
Virtually every other scene in the entire show has some version
of "it's an acceptable risk," "we knew the risks," "of course this
is risky," "risk is our business!" and so on. (No, the last one
didn't actually appear -- it's an old Kirk line -- but it certainly
fits the basic thrust of the show.)
I agree with the theme, actually -- I just think it got brought
up so many times in *exactly the same way* that it got a little
tedious. There must be some other ways to address it in subtext,
or at least in different words. (I did, on the other hand, like
"Are your ears a little pointier than usual?" A nice way of coming
at a point in some way other than head-on.)
The Trip/Reed flare-up about whether Reed's modifications constituted
an "acceptable risk" didn't rile me nearly as much, interestingly
enough. I suspect that's because risk assessment is part and parcel
of what both of those two should be doing *anyway*, and because
that sort of argument is one they should both be dealing with fairly
frequently.
On another level, it meant we got actual character conflict on
a level beyond "Archer disagrees with T'Pol and does something stupid"
-- this time both of them had solid, professional reasons for suggesting
what they did.
Kudos. The actual threat itself didn't really do much one way or
the other for me -- there was some nice music during the alien visit
to Enterprise, and certainly some interesting (if brief) visuals
when we saw the aliens themselves, but I never really bought into
the danger, maybe because the mood kept shifting.
The presentation had its moments, to be sure, but this was mostly
a "can we get the defenses finished before we're finished" race
and not much else. (Of course, that didn't stop me from being pleased
when the new phase cannons actually worked in a crunch!) On the
directing side, Kolbe definitely played around with our perceptions
a bit.
First, we got not one but two very atypical act breaks after the
second and third acts; second, we got the "aliens talking using
Archer's likeness" bit on the viewscreen.
Both were quite successful. The secondary plot was also relatively
successful, though I don't know that it aimed to be much more than
"pleasant sitcom fodder." The high point was probably the scene
which could have misfired the most, namely Hoshi's invitation that
Reed visit her quarters for dinner.
In the wrong hands, or extended any longer than it went, that
could've been disastrous: I can't have been the only one fearing
that the rest of the story might spiral out of control based on
that one scene's misunderstanding.
Fortunately, thanks to nicely understated work from both Dominic
Keating and Linda Park (particularly the former) and a general crispness
in the dialogue, the scene reached the point of being funny without
passing the point of being wearing. (The seemingly-endless scenes
of Hoshi hitting up one or another person for information didn't
quite fare as well, though.)
That's really all the deep (or even relatively deep) commentary
I've got: this isn't an episode that lends itself to much analysis.
Various shorter notes, then:
-- When Reed and Trip are doing their last-minute adjustments to
make the phase cannons overload again, Reed actually calls Trip
"Trip" rather than his usual formalities. Interesting.
-- For actor-watchers, Reed's mother is played by Jane Carr, known
to SFTV fans as Londo Mollari's wife Timov from "Babylon 5." Although
the scene as a whole went a little overboard on the "thanks, we're
British, so we're entirely too reserved about absolutely everything"
motif, it was fun speculating about Reed's Centauri ancestry. :-)
-- The demographics of the engineering and armory sections look
interesting. It's not quite exclusive, but during Trip and Reed's
"pep talk," I seem to recall a veritable ocean of white males, and
not much else.
-- Speaking of said pep talk, was Reed just a *bit* too enthusiastic
about his "phase-modulated energy weapon?"
-- The technobabble, both biological (with Phlox/Hoshi) and physical,
was generally reasonable, as I'd expect with former science advisor
Andre Bormanis at the writing helm. However, even he made one fairly
serious units glitch, where the phase cannon's reported to have
a maximum power output of 500 gigajoules. Giga*watts* would be more
like it. Not a big deal, but I tend to notice these things. :-)
(I also wonder if having the ships close to within a few thousand
*meters* was intended: it could well be, but damn, but that's awfully
close in a spaceship context...)
-- The Hoshi/Phlox sickbay scene did have one seriously good humor
bit: "I don't suppose scanning his taste buds would help?" "Medically
speaking, there's no accounting for taste." Ooch.
-- I seem to recall reading somewhere that we were in store for
a lot of "bottle" shows in the latter half of this season, given
how much money had already been spent on the season to date. Given
that we only saw the aliens in question here for a few CGI-laden
seconds and that no guest star had more than a dozen lines or so,
I wonder if this is the first of them.
That pretty much covers everything, I think. "Silent Enemy" isn't
exactly a riveting show to come back from reruns with, but it's
a decent enough way to spend an hour.
So, wrapping up: Writing: Each story by itself -- basically okay.
Both combined -- not a great mix. Directing: Generally fine, particularly
with some of the transitions. Acting: No real complaints.
OVERALL: Call it a 7. Not thrilling, but certainly not bad.
Tim Lynch (Castilleja School, Science Department)
Copyright 2002, Timothy W. Lynch. All rights reserved,
but feel free to ask. This article is explicitly prohibited from
being used in any off-net compilation without due attribution and
express written consent of the author. Walnut Creek and other
CD-ROM distributors, take note.
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