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Martina Pilcerova interviewed
Talented
Slovak science fiction artist Martina Pilcerova on how Star Wars changed
her life, plus the fun you can get creating fantasy paintings in the
ex-soviet block. Ace interviewer, Paul Barnett, serves up a couple
of her stunning images too.
One of the many joys of running the Paper
Tiger Online Gallery is that every now and then there
comes along stunning work by an artist of whom one has previously
heard little.
One such has been the Slovak artist Martina
Pilcerova, to whose exhibit at Chicon your editor made a beeline.
He was not disappointed; suffice it to say that the Snarl's
sole Chicon art purchase, made despite lethally straitened financial
circumstances, was one of Martina's prints -- fortunately for late-night
agonizing sessions, none of her paintings was for sale.
And one of the treats of the convention was
being able to meet Martina herself . . . and to interview
her for this e-zine.

PS: What brought you into fantasy/sf art.
MP: It happened through seeing Star Wars as a small
child. I really liked it, but I didn't straight away start reading
science fiction -- I was really into American Indians and things
at the time. However, I wanted to be an astronaut as a very small
child, and I was very interested in astronomy.
I started to draw as soon as I could hold a pencil in my hand.
I was a bit of a problem child, full of energy, very mobile, very
difficult for people to look after. So . . . when someone
wanted to get rid of me for a while they could just put a pencil
in my hand and that was all right: they were free.
PS: What about formal training?
MP: In Czechoslovakia -- and now in the two separate republics
-- they have what are called Primary Art Schools, which take kids
aged six to fourteen. Your studies there are in addition to normal
school. I started a year early, at the age of five. Between the
ages of about six and ten I won many prizes for children's art competitions.
After that I went to Secondary Grammar School (the equivalent of
High School in the USA), and there was no art education there. But
from the age of about fifteen I started publishing comic strips,
first in newspapers, then in a Slovak comics magazine called Bublinky
-- which means "bubbles" (i.e., speech bubbles) in English.
I also published in a Hungarian comics magazine.
PS: Did you at the time assume you were going
to pursue a career in comics?
MP: No -- in fact, I don't even like comics any more. I
started applying to the University of Fine Art in Bratislava. But
there was a difficulty, in that they didn't like science-fiction
art. I had to apply every year for four years, and it was only in
the fifth year that they accepted me.
While I was waiting, I started to work for Czech and Slovak magazines,
doing illustrations and some covers. These were magazines like Ikarie
-- that was the only Czech sf magazine at the time -- and the Czech
version of The Magazine of Fantasy & Science Fiction.
Anyway, the University of Fine Art in Bratislava finally accepted
me, and I finished a bachelor's degree there; this year I'm going
to complete my master's degree, also at the University of Fine Art.
I'm also in a studio called Creative Experimental Studio Bratislava
-- the acronym for this in Slovak is KR*E*S*BA, which means "drawing".
The great thing about the studio is that it allows me to do anything
I want to -- movies, bronze sculptures, etchings, you name it.
When I started to study at the University of Fine Art I also took
a course for two years at the University of Film at Bratislava specializing
in animation, especially camera work and scripting.

PS: What magazines and other venues have you published
in since then?
MP: Albedo One, Odyssey, the SWFA Bulletin
(their Special Collectors' Issue), a lot of books and magazines
in the Czech Republic and Germany . . . I also did work
for the RPG Waste World, produced by Bill King's company
Manticore.
But this game lasted only about a year, because the distribution
wasn't good. I did thirteen illustrations for it, including three
cover pieces. Only three of the books were published in the USA,
alas. One of the pictures I did for Waste World was later
used as the cover for the Italian gaming magazine Kaos.
Including comics magazines, I've done something like thirty-six
cover illustrations, all told. I know it's not a lot so far, but
I hope there'll be plenty more!
PS: It strikes me as quite a lot for an artist
who's still only 27! What about awards?
MP: Just the one, so far -- the Science Fiction, Fantasy
and Horror Awards in Prague gave me their 1998 award for Best Artist
in the Czech Republic and Slovak Republic.
PS: There's a lot of talk at the convention about
the movie you're working on at the moment. Tell us more about it.
MP: It's called When the Music's Over, and it's written
by Myra Cakan and named for the Jim Morrison song. The original
novel was also by Myra, and was published first in Germany. It's
a live-action movie, not animated, and it's going to be one of the
biggest sf productions ever made in Germany.
Myra's working with John Shirley on the script, which will be in
English. Preproduction will start in 2002 . . . but I
can't tell you much more than that at the moment, for obvious reasons
of confidentiality. I've so far done various script illustrations
(conceptuals) for the movie, and you can see three of these, plus
a bit more about the movie, on Myra's website: www.dardariee.de.

PS: Living and working in Slovakia, as you do,
how do you find it getting commissions from the UK and the USA?
MP: Very hard! Publishers always think I'm living at the
end of the world, but in reality where I live doesn't make any difference.
There have been no problems at all, for example, about my working
with Dreamstone, who're doing prints of two of my paintings, despite
the fact that they're in Australia and I'm in Slovakia. The internet
and courier services like DHL mean I might as well be living just
down the road.
PS: Are you thinking of moving to the States?
MP: I would move here if it were possible and if I could
get work here, but there are all sorts of difficulties -- like getting
a green card. Anyway, if the German movie project comes to fruition
the way it looks as if it will, I'll have to go and live in Berlin
for some time.
PS: What are your plans for the future? Are you
planning to use your animation training?

MP: My animation training is useful for knowing how the
special effects of films work -- I wanted to know about the whole
moviemaking process, and of course animation is very close to special
effects. It's also useful for doing the script illustrations to
know how a film works -- I'm calling them "script illustrations"
rather than "pre-production illustrations" because at
the moment they're all still in my copyright.
PS: Other future plans?
MP: In 1989 I started to work on a story, and it's taken
me a long time to develop it! I'm still working on it in my spare
time to produce a script. My dream, of course, is that one day it
will become my own movie project. The story is called Niki --
The Wanderer of the Sun -- and it's science fiction, set in
what's entirely my own universe, created from scratch. I have a
lot of sketches for it, because I think visually about these things
and can already see it as a movie. I don't want to talk too much
more about it at the moment, though, because it's all still very
close to me.
I've done some writing other than this -- in fact, I've twice been
nominated for the Best Fantasy Story originally published in the
Czech Republic, in 1991 and 2000. It's funny, because they're the
only two stories I've written that I've ever sent anywhere. Funny,
too, because I dislike fantasy -- I like to read science fiction.
A lot of the "proper" writers were very annoyed that I
was nominated -- because I'm an artist, after all, not a writer!
A version of this
article originally appeared in The Snarl, Paper Tiger’s reader zine.
Many thanks to the Snarl’s Editor extraordinaire,
Paul Barnett (www.papertiger.co.uk),
for letting us recycle their prose.
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