Home
about Stephen Hunt's SFcrowsnest.com
Search:
EUROPE'S MOST VISITED SF/F WEB SITE
   

Soul Calibur 2 - available for PS2, Xbox and GameCube
pub: EA Developer: Namco. Price: £39.99 (UK). Players 1-2. PEGI rating: 16. (PS2 version reviewed)

check out website: www.namco.com


It's been four years since the 'Spirit Sword', Soul Calibur, held the evil sword Soul Edge at bay and its pieces were spread across the world.

The shards of the sword still influence the world. 'Soul Calibur 2' charts 13 familiar warriors journeys and some new ones' path to find and use the Soul edge for their own purposes.

Soul Calibur 2 - available for PS2, Xbox and GameCubeThe first 'Soul Calibur' appeared on the Dreamcast after a successful bout as an arcade game. The prequel 'Soul Blade' made an appearance on the PS1 but this was always over shadowed by 'Tekken' and its sequels, which also came from the same stable that is Namco. Unlike 'Tekken', though, each character has his or her own weapon and style of using it.

This new incantation of 'Soul Calibur' has though been put on steroids. It still maintains a beautiful control system, easier I would say than 'Tekken'. It still has simple actions assigned to single buttons with more complicated combos activated by combinations.

The graphics though are lush, arcade perfect with picturesque animated backdrops ranging from Chinese mountain monasteries with fluttering cherry blossom to windmills and dungeons. The characters are varied, ranging from foil fighting gentlemen to huge ogres and scantily clad warrior women. In other words, the usual range of fantasy fighters, each with their own style.

They are all beautifully animated and drawn with following hair and costumes to match. There are a few familiar characters from 'Tekken' hidden in there, too.
Coming back to the controls, you can pull off some highly impressive moves quite simply but to master the whole range will take some time and effort.

You are not, though, limited to having to learn a whole load of complex sequences to get anywhere, you can simply get stuck in. Blocking though becomes nearly as important as attacking. This though remains faithful to its arcade roots being at heart a pure beat 'em up.

One area that a lot of beat 'em ups fall down in is the one player mode. 'Soul Calibur 2' makes up for this by having the wonderful Weapon Master mode where you follow a story and have various challenges set for you to complete to progress.

These simply range from beating a series of opponents to having to get a ringout, etc. Along with the multitude of extras and modes you can win by completing arcade stages you can also purchase new weapons, costumes, theatres and modes while progressing through Weapons Master mode.

The CPU AI is also extremely good, don't expect this to be a push over in anything but easy mode. In two player mode, this is just as enjoyable but now fights tend to be a bit more on the tactical side.

So, overall this in the grand scheme of things this doesn't push the boundaries of fighting games but what it does it does extremely well. Presentation throughout is extremely well, barring one small area.

The end cuts scenes for characters and also the story in Weapons Master is just presented with artwork and text and just feels a bit flat after all the lavishness of the rest of the game. That though is my only real gripe. This is a beautiful game and if you haven't got another beat 'em up on your shelf then you can't go far wrong with this.

Phil Jones


HobbitsFREE SF MAGAZINE
Sign up for the Crowsnest SF e-magazine - full of funny reports and gossip. Be the first to find out about hot science fiction happenings & news!
        

more on the magazine...

CHAT ABOUT THIS STORY

NEWS ARCHIVE

 

OTHER REVIEWS - December 2003

NEW. Add this news to your own web site for free!

Other reviews this month

Scatterbrain by Larry Niven

Dreams Underfoot by Charles De Lint

Spirits In The Wires by Charles De Lint

First Rider's Call by Kristen Britain

Equilibrium

Noise by Hal Clement

Roma Eterna by Robert Silverberg

Wild Magic by Jude Fisher

The Life Eaters by David Brin and Scott Hamilton

Midnight Lamp by Gwyneth Jones

Dreams of the Compass Rose by Vera Nazarian

One Lamp: Alternative History Stories edited by Gordon Van Gelder

The Druid King by Norman Spinrad

Star Trek: Nemesis novelisation by J.M. Dillard

Unto Leviathan by Richard Paul Russo

X-Men 2

The Sundering by Walter Jon Williams

The Briar King by Greg Keyes

Nylon Angel by Marianne de Pierres

Incompetence by Rob Grant

Maul by Tricia Sullivan

Falling Out Of Cars by Jeff Noon

The Darkest Part Of The Woods by Ramsey Campbell

Lord Of Snow And Shadows by Sarah Ash

Tales Of Ten Worlds by Arthur C. Clarke

Buffy the Vampire Slayer: Radio Sunnydale

Devil May Cry 2

Soul Calibur 2

Dante's Equation by Jane Jensen

Archform: Beauty by L. E. Modesit Jr

Captain Scarlet by Barry Gray


CHAT ABOUT THIS STORY

Advertise Here (More ...)

 

 
HTML Text AOL
nest home | search engine | site directory | shop | library | tools | about us |

... www.sfcrowsnest.com © 2001 C
Want a free SF/F Zine? Then send an e-mail to: hologramtales-subscribe@topica.com