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Soul
Calibur 2 - available for PS2, Xbox and GameCube pub:
EA Developer: Namco. Price: £39.99 (UK). Players 1-2. PEGI rating: 16. (PS2
version reviewed) check out website: www.namco.com
It's been four years since the 'Spirit Sword',
Soul Calibur, held the evil sword Soul Edge at bay and its pieces
were spread across the world.
The shards of the sword still influence the world. 'Soul Calibur 2' charts
13 familiar warriors journeys and some new ones' path to find and use the Soul
edge for their own purposes.
The
first 'Soul Calibur' appeared on the Dreamcast after a successful
bout as an arcade game. The prequel 'Soul Blade' made an appearance
on the PS1 but this was always over shadowed by 'Tekken' and its
sequels, which also came from the same stable that is Namco. Unlike
'Tekken', though, each character has his or her own weapon and style
of using it.
This
new incantation of 'Soul Calibur' has though been put on steroids. It still maintains
a beautiful control system, easier I would say than 'Tekken'. It still has simple
actions assigned to single buttons with more complicated combos activated by combinations.
The graphics though are lush, arcade perfect with picturesque animated
backdrops ranging from Chinese mountain monasteries with fluttering cherry blossom
to windmills and dungeons. The characters are varied, ranging from foil fighting
gentlemen to huge ogres and scantily clad warrior women. In other words, the usual
range of fantasy fighters, each with their own style. They are all beautifully
animated and drawn with following hair and costumes to match. There are a few
familiar characters from 'Tekken' hidden in there, too. Coming back to the
controls, you can pull off some highly impressive moves quite simply but to master
the whole range will take some time and effort. You are not, though, limited
to having to learn a whole load of complex sequences to get anywhere, you can
simply get stuck in. Blocking though becomes nearly as important as attacking.
This though remains faithful to its arcade roots being at heart a pure beat 'em
up. One area that a lot of beat 'em ups fall down in is the one player
mode. 'Soul Calibur 2' makes up for this by having the wonderful Weapon Master
mode where you follow a story and have various challenges set for you to complete
to progress. These simply range from beating a series of opponents to having
to get a ringout, etc. Along with the multitude of extras and modes you can win
by completing arcade stages you can also purchase new weapons, costumes, theatres
and modes while progressing through Weapons Master mode. The CPU AI
is also extremely good, don't expect this to be a push over in anything but easy
mode. In two player mode, this is just as enjoyable but now fights tend to be
a bit more on the tactical side. So, overall this in the grand scheme
of things this doesn't push the boundaries of fighting games but what it does
it does extremely well. Presentation throughout is extremely well, barring one
small area. The end cuts scenes for characters and also the story in Weapons
Master is just presented with artwork and text and just feels a bit flat after
all the lavishness of the rest of the game. That though is my only real gripe.
This is a beautiful game and if you haven't got another beat 'em up on your shelf
then you can't go far wrong with this.
Phil Jones
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