| The
Catwalk (Star Trek Enterprise) With the approach of a neutronic
storm, the Enterprise crew is forced to take refuge in a maintenance shaft running
along one nacelle.
"The Catwalk" Enterprise
Season 2, Episode 12 Written by Mike Sussman & Phyllis Strong Directed by
Mike Vejar Brief summary:
After
the last few episodes - "Singularity," "Vanishing
Point," and the illness-inducing "Precious Cargo,"
"The Catwalk" came as a great relief.
There's
no shortage of things I could point to and pick at, and in some cases I will ...
but for the most part, "The Catwalk" stuck with fairly bare-bones aims
and achieved them fairly well. For starters, while the premise involved
a bit of the usual technobabble hand-waving - in this case, a "neutronic
wavefront" bearing down on the ship - it was basically used to set up a problem
rather than existing as the sole problem itself. 
For
the most part, the means used to stuff the crew in a cramped location for a week
is somewhat unimportant to the drama, as long as it's at least vaguely plausible
- and writers Sussman and Strong took enough care in setting up the problem that
I was more than willing to go along. Of course, it helped that for once,
there was a minor dose of real science as well. The "catwalk"
in question, a maintenance shaft running along the warp nacelles, is apparently
surrounded by an osmium alloy. Osmium, unlike most things mentioned in
Trek these days, is a real element, and an awfully dense one to boot - so it's
not a bad choice for shielding material at all. It wasn't a big deal, but it's
nice when the show does in fact take the few extra minutes to get something plausible-
sounding. (It certainly made up for the "radiolytic isotopes" mentioned
a sentence later...) Even the care taken to set up the problem is meaningless,
however, if the problem doesn't in and of itself lead to interesting material.
For the most part, "The Catwalk" had elements that could appeal both
to those watching for character moments and to those watching for pure adventure. One
example on the character level is that so far it appears that Sussman & Strong
may be the only writing team particularly interested in using Travis Mayweather.
He played a significant (albeit semi-dead) role in "Dead Stop," the
team's other episode this season, and here he's the only person who's had experience
with neutronic storms. His brief mention of it to Trip, and his rather
somber reverie about his father realizing "we were in trouble" when
things got bad, did a little something to make the storm seem more real, and a
great deal to make Travis a bit more than an extension of the pilot's seat. Kudos. I
also appreciated that once the initial "everyone packs up and moves to the
catwalk" migration was over and done with, the crew had very realistic, down-to-Earth
problems both physical and emotional. Hoshi gets claustrophobic, Reed a bit motion
sick. A nameless ensign works on crossword puzzles, some of the regulars play
poker using desserts as stakes, and Archer tries to watch some water polo when
he's off duty. If nothing else, "The Catwalk" had more natural
behavior from the crew than I think we've seen in many a week - and that helps
a lot. (More episode like this are what's needed to make out-of-character behavior
like that shown in "Singularity" even vaguely reasonable.) There
were a couple of things here and there that felt forced or unnecessary, though.
Two of those items have to deal with the Vulcan ship that faced a similar storm
a century ago and was ripped apart. On the technical side, it stretches
credibility a bit to say that a storm which ripped a Vulcan ship apart is something
this poor Earth ship can handle with just a little polarized hull plating. Far
better to say that a Vulcan or Andorian ship could weather it fine, but we can't.
On a character level, it seems a bit mystifying that T'Pol doesn't tell
the truth about the ship's fate until Archer digs, especially since getting the
true story is an obvious step for him to take and apparently trivial to do. Why
reduce your own credibility by lying? This wouldn't have been a problem were it
actually put to some good purpose, but T'Pol's white lie is brought up and then
abandoned. Why bother? The "adventure" side of the story involves
the three aliens who initially warned Archer of the storm in the first place.
They're aboard Enterprise to ride out the storm, and clearly lying a bit about
what they do. Halfway through the episode, we find out why - when Trip's
mission to engineering to shut down an injector leads him to discover that Enterprise
has been boarded. This is one case where watching the previews was a distinctly
mixed bag. On the one hand, I think Trip's discovery would have made for a far
creepier scene had it not been made clear in the preview that Enterprise was going
to be boarded by a hostile force at some point. The music during his trip
to and from engineering was far more effective than much of this season's music
has been, for one thing. On the other, given the preview I'd also been expecting
almost from the outset that the aliens warned the Enterprise merely to sucker
them into an ambush, rather than being, for the most part, truthful. The
truth, in this case, is that the three we'd seen earlier were deserters from the
Tacrit Militia, a brutal quasi-military force which basically acts as pirates
in this particular region, commandeering ships and taking what they can while
slaughtering crews. The Militia wasn't looking for Enterprise in particular
- they were looking for their people, and detected the deserters' ship in the
Enterprise launch bay. Not overwhelmingly original, perhaps, but decent enough. Thus,
Archer and company need to reclaim the ship at this point, with two very significant
problems getting in the way. First, they're still in the neutronic storm, which
means that even with EVA suits (of which they have three) they can only be outside
the catwalk for 22 minutes - and second, the bad guys have just started reactivating
the warp drive, which will basically heat the crew up well past the boiling point
in 20 minutes or so. There's not much time for strategic planning, which
makes me as a viewer more willing to overlook logic gaps in the plan they come
up with - if you've only got a little bit of time to think things out, your plan
clearly won't be idiot-proof. That said, a few facets of the plan struck
me as questionable. Sending T'Pol and Reed out to shut down the warp reactor is
both fine and necessary, and I suppose it's reasonable in some way to send out
Archer to create a diversion and keep attention away from Reed and T'Pol. Is
there some reason why Archer had to contact the bridge, though? Don't say that
he needed to make his threats known - it was Travis's piloting that eventually
drove the Tacrit off, not Archer's fearsome nature. I can't imagine that
the gains he got from telling the Tacrit captain he was on board and prepared
to destroy the ship would outweigh the losses he'd sustain by giving away his
presence and his location. One lucky shot and he'd never live to see if
he got the ship back. Or worse - if he'd even been stunned in the firefight, he
couldn't have told Travis that "our friends are gone," and Enterprise
would have wound up toasted for no good reason at all. I think it's possible
to put together logical reasons for Archer's side of things, but I also think
the presentation didn't quite suggest them. Archer's tone of voice during
his confrontation was even stranger. Were these soldiers really more likely to
be cowed by someone coming across as panting and semi-frantic rather than an implacable
"Yes, I'm still here, you bastards, and I'm doing something about you as
we speak"? The dialogue itself was fine, but I think the delivery
was questionable - whether that was a choice by Scott Bakula or director Mike
Vejar, it's not one I'd have made. All in all, however, the plan worked
well enough. The time pressure was multifaceted and "real" enough that
the tension seemed entirely legitimate - okay, there's not much suspense in how
it's going to turn out given the constraints of television, but that's as may
be. Some other minor points of note: - Just last week, I griped about
the decon chamber only being used when it was convenient for showing skin. This
time, at least, there's some sense that it's a necessary facet to bringing visitors
on board. Good. - Another character point that worked well was Phlox's general
ease in his cramped environment. "Reminds me of home," indeed. -
Good Continuity Alert: T'Pol mentions the "kahs-wan" ritual she went
through - which is a long-standing tradition by the time Spock goes through it
later. Coolness. An even smaller touch is that T'Pol, the one from the
hotter planet, has a blanket when sleeping where Archer doesn't. Me like. -
I could swear Trip said that the catwalk runs down each nacelle, which
makes me wonder why it seems everyone's in a single corridor rather than two separate
ones. Wouldn't that pretty much double the usable space? There are plenty of easy
explanations for this; I'm just curious. - Obligatory MST: when T'Pol protests
that "I am not skilled at fraternizing," it was almost impossible not
to have Archer respond, "that's not what I heard last time I was in decon."
When Trip invites T'Pol to "movie night every Tuesday" at the end of
the episode, I also added, "or if you want, Wednesdays are strip poker..." -
Is there some particular reason that we see Chef (a) in a completely different
outfit than everyone else, and (b) only from the elbows or so down? This strikes
me as needlessly coy. - On the other hand, a big cheer for understanding
the idea of cumulative exposure to radiation, and thus preventing Trip
from making a second journey out of the catwalk. It's a good start. All
in all, "The Catwalk" succeeded a lot more than it failed. It wasn't
so fantastic as to knock me out of my chair or make me marvel at how exceptional
it was, but it took a simple story and made it work properly given the time period
in which it's set. We could do a lot worse than to hit this level routinely. So,
wrapping up: Writing: The plot wasn't airtight by any means, but
it hung together pretty well and seemed well motivated. Big praise for character
work.
Directing: No huge standouts, but Vejar usually does a
good job and held to it here.
Acting: Apart from the "Archer
threatens oddly" scene (which might be a directing flaw), no concerns. OVERALL:
Let's call it a 7.5. Not quite "Dead Stop," but one of the stronger
outings of the season to date. Tim Lynch Copyright
2003, Timothy W. Lynch. All rights reserved, but feel free to ask... This article
is explicitly prohibited from being used in any off-net compilation without due
attribution and *express written consent of the author*. Walnut Creek and other
CD-ROM distributors, take note.
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