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McMullen'ing it Over
One of the brightest new voices in science fiction writing to hit
the genre for a long, long time. And struth cobber, he's Australian.
Author Sean McMullen is most definitely interviewed by fellow SFF
writer Stephen Hunt.
Are
you currently writing full time now, or are you still fitting in
the odd day-job?
I am a full-time, senior computer engineer working for a large
scientific organisation. I do about 250,000 published words per
year, all in my spare time.
When and why did you begin writing? When
did you first consider yourself a writer?
I was writing SF stories back in high school at the age of fourteen,
for English Literature assignments. As I recall, there were three
assignments where I submitted SF stories, and I got an A for all
three. One of them was The War of the Worlds from the Martians'
perspective. Interestingly, Terry Pratchett had his first story
published at the same age.

Sean McMullen
How has becoming a published author impacted
your lifestyle?
Pretty heavily in some ways. My wife is a very senior library manager
with an interest in SF and fantasy, and my daughter is a high-IQ
kid with 7 SF stories published professionally (in the US, UK and
Australia) since the age of 10, so a lot of what we do for recreation
involves SF in particular or literature in general.
We see a lot of authors, fans, publishers and editors socially,
and a lot of the scientists, engineers and librarians who we socialise
with are also fans of my work, so being an author tends to permeate
everything I do. Even the guy I do weights with is an author/editor.
How do you see the future of science fiction
literature in the 21st century?
I think we are already seeing what the future will bring, in terms
of a split between leading edge and mass-market SF. Mass-market
SF will be huge for a long time, and leading-edge SF, which will
remain hard to sell to a general audience.
With the prospect of increased conflict and terrorism being within
reach of pretty well everywhere in the world, there may also be
an increase in feel-good/optimistic/utopian SF, because people can
take the 'things are terrible but are going to get worse forever'
theme for only a limited amount of time.
Do you tend to read the work of many other
SF/F authors?
When I get a chance, yes. I think it is particularly important
to keep track of what people are doing, no matter how busy you are.
I tend to check anything that authors like Gaimen, Pratchett or
Sterling have written, and when there is a lot of fuss being made
about someone less established, like Mieville, I buy the book and
check it through.
Some authors send me works in semi-final draft stage, and invite
advice and comments (I got to see Neil Gaimen's Coraline that way,
although I think my only comment was "Wish I had written it.").
Some publishers also send me final drafts to get a one-liner for
the cover blurb. All this tends to keep me up with what is new and
pretty hot.
That said, my PhD reading is fairly heavily grounded in 12th Century,
west European fantasy, so I have been reading (or re-reading) Chretian
de Troye's Arthurian Romances, The Lays of Marie de France, Andreas
Capellanus's The Art of Courtly Love, all that sort of thing.
The European medieval outlook really is quite a alien, and some
of the material is quite difficult (and even upsetting) to read,
but it certainly grinds a pretty sharp edge onto one's own fiction.
What's your favourite SF/F movies and TV?
A show will have to be pretty bad before I would hate it, but it
would have to be stunningly good for me to watch it a second time.
The series BLACK ADDER, SHARPE, HORNBLOWER, and the new SCARLET
PIMPERNELL impressed me immensely, but they are not SF/F. NEVERWHERE,
BABYLON 5, the early to middle X-FILES seasons, parts of FARSCAPE,
early RED DWARF, and the Australian series SPELLBINDER are pretty
close to the top of my list of favourite SF/F shows.
I watch sample episodes from just about everything, but with most
shows I find myself predicting what is going to happen, and that
annoys me. I want to be surprised by something clever and interesting.
With movies, we watch them in the theatres as family outings. I
like shows with some sense of humour (even if they are not comedies),
and a sense of romance (yeah, us techos are as romantic as anyone
else), but I get annoyed if the martial arts and action scenes are
done badly (I am a senior karate instructor, after all).
DOCTOR STRANGELOVE, ALIEN, FORBIDDEN PLANET, BLADE RUNNER, DARK
CITY, THE MATRIX, THE TERMINATOR, SHREK, and ALADDIN rank pretty
high as a sample of favourites, but once again, I like to look outside
the genre every so often, in order to get a fresh approach to genre
material.
For example, MISS CONGENIALITY had some great fighting scenes,
THE BOURNE IDENTITY was a fantastic thriller, NOTTING HILL was an
excellent romance, THE NAME OF THE ROSE was stunning crime fiction,
SEVEN SAMURAI was chivalry at its very best, and the last remake
of EN GARDE had real flair in the sword fights.
I did enjoy the Harry Potter and Lord of the Rings movies, but
they are not quite favourites: not enough romance and humour, perhaps,
or maybe the problem is that I know the stories already.
Do you use an agent, and if so, who?
Yes. Chris Lotts of the Vincinanza Literary Agency in NY. I had
just dropped my previous agent, then placed THE CENTURION'S EMPIRE
with Tor by myself. Chris had just read one of my Australian small
press books. He wrote to me asking of I needed an agent, I wrote
back saying yes, and btw I just sold a book to a NY publisher, so
would he mind walking down the road and handling the deal for me?
Chris and I get along very well, we meet every year at the Worldcons.
He's a dynamic and sociable guy, and he has a very sharp professional
focus.
How long did you spend in rejection letter
hell before you were first published?
You never truly escape from rejection letter hell. I started sending
stories out seriously after winning the Worldcon writing competition
in 1985, and I got about one sale for every five submissions for
the first ten years.
The sales I did make were to F&SF, Omega, Analog and Interzone,
however, so I suppose it was a bit like having an apartment in rejection
hell, and a holiday house in acceptance heaven.
Did you always want to be a writer?
Sort of. As a kid I read SF and wrote SF stories for school assignments,
but writing was only one of a number of interests. I also built
my own rockets, telescopes and radio telescopes.
The rockets tended to do anti-social things like explode or hit
neighbours' roofs, and then there was the night that a power transistor
shorted out in my radio telescope's amplifier and nearly set my
bedroom on fire.
Then my sister gave me a guitar for my fifteenth birthday, and
I discovered that girls took an interest in you if you were up on
stage playing in a band - even of you could only play two chords
(There were rumours that my parents and neighbours gave my sister
a medal...)
After several years in rock bands, folk groups, madrigal consorts,
and even the State Opera (where I earned my first SF money singing
in an SF opera), I returned to writing SF when rehearsals and performances
started to seriously interfere with my post-grad studies.
One evening my girlfriend of the time gave me an anthology of Australian
SF. I read it and decided that even I could do better, so I started
writing for an amateur university fiction magazine. I won the occasional
readers poll and amateur writing competitions, then I won the Worldcon
competition. After that I started sending stories out to professional
magazines, and by then I was long gone from the music scene.
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Strange
but True:
Sean lives
an odd, Mad Max-like existence in the desert, wondering the
burning wastes in search of petrol and a good signing session
at the local Borders book store.
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Where, when, and how do you write?
I have a laptop, so I can work anywhere, but most of my work is
done in my study, while my wife and daughter watch videos on my
television. One of those ironies of life, I suppose. We have a very
big house, but everyone ends up in my study, which is one of the
smallest rooms.
Most of my writing is done on weekends and evenings, and I average
about 2 hours per evening and maybe 5 hours per weekend day on fiction.
Most of my plotting is done while commuting to work on my motorcycle.
What are you reading now?
For recreation I am reading Pratchett's Night Watch (which is rather
fun), and for my PhD I am reading a book of verse by female troubadors
of the 12th Century (which is rather sweet), along with a thick
book of literary theory (which is rather boring).
Did you come up through the writing short-stories
route, or did you get published in novel-form first?
I did start with short stories in the mid-80s, but I had a novel
completed and submitted by 1986. That was an early version of Voices
in the Light (the first half of Souls in the Great Machine).. I
tried sending it out to US publishers without an agent, and got
nowhere. One bit of feedback was "get rid of the psychopathic
librarians, the Calculor, and that horrible, immoral Glasken and
you might have the basis of a promising book".
Meantime I kept writing short fiction, and slowly building up a
reputation and winning awards. I also broke several short stories
out of Voices and had them published separately, just to convince
publishers that the book was a winner. Aphelion published my collection
Call to the Edge in 1992, then asked if I had anything else.
I showed them Voices in the Light, they bought it, and it came
out in 1994. The publishing world suddenly discovered that "the
psychopathic librarians, the Calculor, and that horrible, immoral
Glasken" were fantastic selling points, and my career finally
got off the ground.
Did the fact you were first published
by published in Australia by Aphelion Press make it easier to get
your foot in the door with the US's Tor?
Yes and no. I submitted The Centurion's Empire to Tor, and they
bought it, but Chris Lotts had just read Voices in the Light and
he liked it so much that he made an offer to become my agent in
NY.
Chris then played a major role in selling Souls in the Great Machine
to Tor, so to answer the question, yes the Aphelion books helped
make it easier to get established in the US market by getting me
an agent, but my first American sale was nothing to do with my previous
books.
How would you quickly summarise the Greatwinter
Trilogy for someone who hasn't read any of the novels yet?
I get this question quite a lot, and it is pretty much like asking
Tolkein to do the same sort of job on Lord of the Rings. Getting
570,000 words into about 600 forces one to leave out the duels,
love affairs, infidelities, battles, strange and eccentric characters,
beautiful American cities, turbulent Australian cities, weird computer
technology, hacking and debugging, and even exotic cuisine. Nevertheless,
here we go:
Souls in the Great Machine: The original cover blurb said "Would
you fight a duel for the honour of your computer?" and that
captures the spirit of the book pretty well. In Fortieth Century
Australia, society and technology are at a sort of Eighteenth Century
level, with no heavy industry. A caste of librarians rules the place,
and one of them, Zarvora, realises that ancient AI technology on
the moon and in Earth orbit has been slowly building a vast orbital
sunshield-band.
This was to counter the greenhouse effect, which is no longer a
threat, so it might trigger a new ice age. Zarvora needs computing
power to work out ways to counter what is being called the Mirrorsun
band, so she assembles a couple of thousand numerate prisoners in
the hall of Libris, a huge library, and turns them into a computer
using a couple of thousand abacus frames - the Calculor. Her attempts
to fight Mirrorsun head-on are only partially successful, but by
the end of the book
Zarvora realises that Mirrorsun is controlled by an artificial
intelligence, which is rather friendly when one talks to it the
right way. I have left a vast number of sub-plots out, of course,
but an important one is that electricity can be used again by the
end of the book, and electric calculors replace the human ones.
The Miocene Arrow: A couple of decades after Souls ends, an artificial
sub-species of humanity, the aviads, makes a covert attack on a
small group of American kingdoms in the Rocky Mountains. A species
of intelligent whales has rendered large areas of Australia and
America uninhabitable with a psychic weapon, the Call.
The oceans are totally off-limits to humans as well. The aviads
are immune to the Call, and are thus persecuted by normal humans.
The Americans have a strictly monarchical society, and only the
upper classes are allowed to fight in wars. They do this in tiny
diesel-powered ultralight aircraft with handmade machine guns.
Using ancient ozone-generation flyers, some avid radicals sent
a small group of infiltrators to America and touch off an old-fashioned
total war between two American kingdoms, hoping to steal gunwings,
reaction guns and artisans in the confusion. They hope to use the
technology to conquer the humans back in Australia. Glasken and
some other Australians arrive on the scene, and foil the radical
aviads. Both Zarvora and Glasken are killed, but via ancient technology
their consciousnesses are uploaded into the memory banks of the
Mirrorsun band.
Eyes of the Calculor: As one reviewer put it, "more medieval
cyberpunk." At the end of The Miocene Arrow, the intelligent
whales have decided to stop using their psychic weapon over land,
as long as humans stay clear of the sea. The Americans suddenly
have a huge frontier to re-colonise, but no horses or cattle.
The Australians are known to still have both, so a Project Apollo
- style plan is drawn up. A fleet of huge powered sailplanes is
constructed, and the young and dynamic Princess Samondel is put
in charge. When she reaches Australia in the first of her long-range
sailplanes, she is immediately shot down by the local authorities.
She goes into hiding as a university student, and meets the ex-monk
Martyne, who is a martial arts expert and an agent of the authorities.
Martyne has a friend named Velesti, who was once left brain-dead
by a brutal gang rape, but who was revived using Mirrorsun technology.
Unfortunately that revival involved downloading John Glasken's consciousness
into Velesti.
Putting the incorrigibly heterosexual Glasken's mind into a frail
young girl's body quickly turns him into a dangerous and unstable
psychopath, frantically exercising to put on muscle, hunting down
and killing Velesti's attackers, and beating to a pulp any guy who
tries to cruise him/her. In spite of terrorism and religious fanaticism,
and even a forced duel between the lovers Martyne and Samondel,
a trade pact is eventually negotiated between Australia and America.
If your Greatwinter series was going to
be made into a film, who would be your dream producers/actors for
the role?
This one is difficult too. I've been an instructor in the university
karate club for two decades, so a lot of my main characters are
modelled on my students, who are either in their late teens or early
twenties.
This produces characters who are very young, very intelligent,
incredibly fit, and great fighters. Big-name actors with the skills
to do all that tend to be a little older. Here is a sample of my
thoughts, however:
SOULS IN THE GREAT MACHINE
John Glasken - Hugh Grant, provided he can be taught to shoot flintlocks
and fight properly.
Highliber Zarvora Cybeline - Claudia Christian. She handles action
and leadership roles pretty well, which is what the Zarvora role
demands.
Commander Lemorel Milderellen: - Sandra Bullock: I liked the way
she fought in Miss Congeniality, and she is a fairly versatile actor.
Ilyire - Rowan Atkinson. Ilyire needs someone who can be seriously
peculiar.
Theresla - Cate Blanchette, although she might have to take lessons
in being seriously peculiar from Rowan Atkinson.
To turn the thing into a movie, you would need someone who can
squeeze an enormous and sweeping concept into three hours, so James
Cameron, Ridley Scott or Peter Jackson would be my choice (depending
on their commitments, of course).
We thought Souls in the Great Machine
and your other excellent Greatwinter novels might have benefited
from the traditional map at the front - was it a conscious decision
not to include one?
The Aphelion editions had several very detailed maps. I pushed
for maps in the Tor edition, but Tor decided not to use them. Tor
actually asked for a map for Voyage of the Shadowmoon, then did
not use the map that I sent. In general, I think maps are a pretty
good idea. Of course I have the master reference maps in my files
for when I am writing the books.
Do you ever attend SF-cons, and what has
your experience with them been?
Yes, I attend the Worldcon every year, and generally do a few program
items - I did nine in the 2002 San Jose Worldcon, including one
panel with action demonstrations on defence against knife attacks,
disarming attackers, real swordwork (as opposed to choreography),
and so on.
I even sang some English folk songs with Terry Pratchett, which
attracted quite a crowd outside the dealers room - because nobody
knew he could sing. It turned out that he went to the same sorts
of folk clubs as me before he got into writing seriously.
I shall be GoH at the Australian natcon in 2004, with Greg Benford.
Generally when I go to a con as part of the program I offer to do
a lecture on some special topic, like real chivalry, writing action
scenes, or real medieval technology and science (standing room only
last time I gave that talk - I bombarded the audience with polo
mints from a scale model siege engine).
Currently I'm doing a talk on medieval fantasy in folk music. I'll
be in trouble if anyone invites me to do that one in America, because
I'll have to bring my rather fragile lute over for some of the songs.
Would you ever consider writing in a different
genre, or are you content with SF/F?
Yes and no. I have a project involving fantasy elements in an historical
novel, and my agent thinks it could do very well on the mainstream
mass market. I can't say much more without giving away the premise,
however, and that would make my agent a bit cross.
What are your hobbies?
At the risk of annoying a lot of full-time professional authors
who earn a lot less than me from writing ... writing SF and fantasy
is my main hobby.
I am also the deputy sensai at the Melbourne University Karate
Club (I specialise in teaching women's self defence), and I do foil
and sabre at the University Fencing Club.
I used to be in various medieval re-enactment groups (eg, New
Varengian Guard, SCA) and I have won four tournaments in mixed weapons,
and sword and shield. I nearly forgot music.
I have an 1865 George Case concertina, a 1950 Hofner guitar-lute,
and a 13 string lute that I built myself. I just play and sing folk
music and ballads to relax these days, but I am getting more and
more requests to perform at SF/F cons. My daughter plays guitar
and piano, and sings.
Your man Glasken's adventures, the hero
of Greatwinter, put us in mind of Flashman - the way he stumbles
around following his dick from one crisis to another. Was this intentional?
I've read all the Flashman books (they are historically brilliant),
and while I love MacDonald Fraser's writing, I find Flashman just
a bit extreme.
I wrote Glasken as someone who would be a little more plausible.
I mean let's face it, quite a few of my undergraduate university
friends stumbled around following their dicks from one crisis to
another, and I spent a lot of my time trying to keep them out of
trouble.
I did not keep notes, but I have a pretty good memory, so out
of all that came Glasken. Martyne (from Eyes of the Calculor) probably
comes closest to what I was as a student: not really a rake, but
nevertheless quite partial to female company, song and drink.
Given your Calculor was a computer with
human circuits, we have to ask, are you - like most of us here at
the 'Nest - a PC nerd?
Depends on the definition of nerd. I got into computers through
the Physics Department while at university (I studied physics, maths
and history), then went to work for a scientific organisation doing
datastream decoding programs, satellite tracking programs, satellite
imagery enhancement, network design, protocol interfaces, and so
on.
I may have been on the borderlands of nerdism some years ago, but
now my job is all committees, contracts and design, so I suppose
I am now one level below the nerds - management.
What advice would you give to budding
SF writers?
Try to gain fairly wide experience in both life and literature.
Sample all books and shows, and when you find areas that you really
love, read and view everything of that type that there is available.
You have to work out what it is that you enjoy, rather than doing
something just because it's hot at the moment.
If you enjoy it, you will never give up, and will probably be good
enough to do something truly original. It's also important to never
grow up, and to always resist the pressure to become mature - all
of that is a clever marketing trick, designed to make you think
about retiring and dying by the time you are 25.
I get paid lots of money to write fantastical stuff that I love,
I get to meet interesting and famous people, I appear in TV and
radio shows, and I can claim comics, videos, conventions, movies,
books and suchlike on tax because they help me earn money.
Mature, grown up people are not allowed to do all that.
Are you from the 'writing tightly against
a full outline school' or the 'make it up as you go along' school?
I write quite detailed plot outlines - then never look at them
again. True. It drives my agent and editors crazy. If something
works better than what was in the original plan, I always use it,
but I have an overall structure that generally stays roughly the
same as the book evolves.
I like it that way, because writing the book becomes a quite exciting
series of twists for me as well. Why should you readers have all
the fun, discovering where the story is going to go?
When it comes to your drafts, how much
do you tend to re-write?
Pretty heavily. On average a rewrite about four times. Without
word processing tech, I'd be sunk, in fact before 1985, when I got
my original 8088 PC running Wordstar 2 on Dos 2, I was almost continually
retyping entire stories and my productivity was very low.
Of the work you've penned, what's your
favourite novel to date been?
Hard to tell, and it changes with my mood. Currently it's a tie
between Voyage of the Shadowmoon (2002) and Souls in the Great Machine
(1999). I also have a soft spot for Eyes of the Calculor (2001)
because it is intensely romantic.
The Miocene Arrow (2000) was the most interesting novel to write,
because I always wanted to give Americans a monarchy and a beautiful,
ancient yet clearly American civilization. I even took flying lessons
in a biplane to get the air combat scenes right for that book.
Of all your books, what's been your best
selling work?
Er ... not sure, I don't read sales reports as closely as I probably
ought to ... (ten minutes of searching) and now I can't even find
them! Well, I get very nice royalty cheques, so the books are obviously
selling.
From the royalties, it is probably Souls, although apparently Voyage
has been doing pretty well in the couple of months since it was
released. Tor is releasing all the Greatwinter books in mass market
paperback (I'm proofing the reformatted The Miocene Arrow right
now) so they must be doing pretty well as a trilogy. Maybe if I
did not have my day job I would worry more about the sales figures.
What's the state of the Australian SFF
scene at the moment - both professional and fan?
Very healthy, especially in fantasy. In 1990 the local commercial
publishing companies discovered that local genre authors were a
good business proposition, and in the dozen years since then the
size of the market has gone up by over an order of magnitude. SF
is definitely carried by fantasy, on the other hand, but a lot more
SF is selling than ever before.
The profile of Australian authors is now a lot higher overseas,
and it's rare for a year to go by without an Australian winning
something somewhere else. My novelette Tower of Wings got the Analog
Readers' Award last year, for example. The top Australian authors
earn quite a good living from writing alone.
So why do I keep my day job? Not sure. Last year Terry Pratchett
told me that I might be making a big mistake if I didn't go full-time
as a writer in the near future, so maybe I need to do some serious
strategic thinking soon.
The Australian fan scene has always been very strong - like all
the way back to the 1930s, or so I am told. Australian fans were
getting Hugo nominations decades before us writers of fiction, and
all through the 60s, 70s, and 80s Australian fans, reviewers and
critics were pretty well the only bit of Australian SF that was
visible to the world outside.
The fan movement never really went into decline with the rise in
popularity of the local authors, it's just that they have to share
the spotlight with us authors now.
What kinds of manuscript changes have
been made to your published works?
Virtually none. I am actually very flexible about taking advice
from editors, but editors seldom give me advice. Advice tends to
be at the level of 'this paragraph is awkward' sort of thing, rather
than anything major or structural.
Apparently I hand in manuscripts that need very little work. I
keep saying that I will not be offended by changes, and asking what
do people really think, but they keep saying everything looks fine.
Of the feedback you have heard people
come back on about your novels, what's your favourites?
One net reviewer said of Souls in the Great Machine: "Full
of psychopathic, amoral librarians who murder each other and fall
in love at the slightest provocation. Recommended." To this
day I've never been able to work out whether or not the guy liked
the book.
I also liked the second Locus review of Voyage of the Shadowmoon,
in which Russell Letson said of Madame Yvendel's Academy of Applied
Sorceric Arts: "Hogwarts, it ain't." This probably referred
to the amount of amourous hanky panky that took place there, as
Madame Yvendel was fairly liberal about that sort of thing.
What amount of research do you do for
your books? Does the science part of the fiction come easy to you?
The science is easy. I keep up with the literature, I work in science,
and some of the lower black belts at the club are quite senior scientists.
I also read a lot of history, because it is a wonderful source of
truly weird stuff, and of course I try some things out for myself.
As I said, I had flying lessons while researching the air combat
scenes in The Miocene Arrow, and I put my fencing background into
swordwork descriptions.
I've fired flintlocks and matchlocks, but I find modern guns boring.
You pull the trigger, they fire. No sparks, no lurid flash, not
clouds of smoke, no half-minute of frantic fumbling about to reload,
no anxiety about whether the thing is going to fire at all - I mean
what is interesting about that? Modern guns have no sense of theatre,
they are too convenient.
As for going on quests ... well last week I got back from the
Strezleki Desert, when I did a series of treks in 12th Century costume
and chainmail, while carrying a battleaxe, shield, 5 days supply
of food, and two days supply of water.
It was truly appalling. Seriously horrendous. 105 to 110 degree
heat, nausea from near-heatstroke, difficulty getting up again after
falling over in the sand because of leg cramps, socks filled with
blood, blisters and shredded skin because the sides of my medieval-style
boots were not entirely a good fit (the soles were fine, though),
and tourists and outback police stopping their cars to see if I
needed help - and getting seriously weirded out once they saw what
they were offering help to.
On the other hand, I can now write with some authority on the subject
of medieval pedestrian travel in the wilderness. I have a bit of
background with horses, like firing arrows at a canter and falling
off in plate armour, so I don't think I need more research there.
To give a specific example, while writing Eyes of the Calculor
I wondered if someone who knew just enough flying to handle a biplane
could also fly a primitive rocket interceptor without getting killed.
I knew the basics of handling a biplane, so I used myself as the
... test subject. I spent a week studying the workings of the Me
163, as if I were a trainee pilot, then waited until I was alone
in the house and fired up my daughter's copy of Secret Weapons of
the Luftwaffe on my PC.
To truly put myself on the spot, I decided that if I managed to
get myself killed on my first training flight, I would kill my character
- who was one of the stars of the book, and whose death would have
caused catastrophic plotting problems! I throttled up the Me 163
- and the damn thing was doing over 400 mph before I had even cleared
the runway!
I climbed, for what I thought were target balloons - and they shot
at me! I had screwed up, and managed to select an operational mission
instead of a training flight. I fired back at what turned out to
be B-17s, missed completely, collected several holes in my windshield,
shot past them as if they were standing still, then climbed until
I was out of fuel. By now I had lost the enemy. I had also lost
the airfield, and all familiar landmarks.
I descended in a large spiral, but found no airfield. Finally my
nerve buckled, and I decided to bail out. I was informed by the
simulator that I was too low to bail out. I then selected a road
and tried to land on it. The road suddenly turned sharply, and I
glided off over a field.
By now I was soaked in perspiration and my heart was hammering
pretty hard, but I managed to drop the Me 163 to just above stall
speed, eased it down onto the green background, and was then informed
that I had crash-landed - as opposed to totalling the fighter and
killing myself. I then ran through the house yelling "I'm alive!
I'm alive!"
Eventually I wrote my reaction into Eyes of the Calculor, after
the great air battle above Launceston. Oddly enough it gave me quite
a close affinity with that character, because I had to fight so
hard to keep him alive.
That's the sort of research I do.
How long does it take you to write a novel?
Six to eight months in actual writing time, although the production
process stretches out over two years. After ten books, I've become
pretty organised.
Before starting writing, how detailed
a background did you build for your universes? Do you just dive
in, or do you need to come up with the English-Austerlic dictionary
before you put pen to paper?
I look into the physics, astronomy, geography, etc in great detail,
draw up realistic maps, keep detailed character glossaries, and
so on, but I do it pretty quickly. In Eyes of the Calculor there
is an original method of space propulsion, for example, and I had
to verify that it was capable of achieving a Hohmann Transfer Orbit.
For the Voyage of the Shadowmoon, I calculated the orbital dynamics
of the Jovian-style Moonworlds system before I started writing,
and I have an accurate calendar that keeps track of where objects
are in the sky at any particular time and date in the Moonworlds
system.
How much of your working day do you devote
to SF/F fiction these days?
2 hours of writing and 1 for administration, fan mail, talks, etc.
Parties, dinners and movies are not counted. The trick is to work
consistently and be pretty focussed about what you do, when you
have another job. I have found that the trouble with being hot on
the publishing scene is that people treat you as a full-time author,
and demand a lot of your time.
Tell us about Voyage of the Shadowmoon.
Voyage is set on one of the Moonworlds orbiting the gas giant Miral.
An ancient superweapon, Silverdeath, is unleashed accidentally,
melting a continent in Chapter One.
The motley crew of the wind-powered submarine Shadowmoon survives
by sinking their craft just before the final firecircle. Laron,
the vampire navigator, then guides them to safety on another continent.
He has been 14 for seven centuries, has a name for every pimple
on his face, sticks a false beard on to make people take him seriously,
and would rather like to go on a date. Much of the story is about
the characters trying to get Silverdeath back from Emperor Warsovran
before he can do more damage with it.
There is lots of belly dancing, sorcery, submarine warfare, seduction
(remember the quote about Madame Yvendel's Academy?), a variation
on the Helen of Troy theme, and even an artificial vampire. I probably
don't have to tell you that it is a rather funnier than the Greatwinter
series.
Have you ever thought of trying your hand
in other genres - crime, history, thrillers etc?
As I said, I have incorporated a lot of history in my work already,
and I plan to use even more in the future. I think I already use
a lot of the best elements of crime and thriller novels in my SF
and fantasy, and I have no real interest in writing exclusively
in those areas.
I've also written some technical papers, in fact I won a trip to
the Tanegashima rocket launching facility in Japan for a paper on
TCP/IP back in 1990. I've done a few articles on the history of
SF and fantasy, but I'm not a serious critic or reviewer. < My
wife just read that last sentence and laughed hysterically >
Okay, I've written sixty critical genre articles, jointly written
a book on the history of Australian SF, won five awards for criticism,
and am currently doing a PhD on medieval fantasy literature, but
I don't consider myself to be a serious critic or reviewer. <
My wife, BA(Hons) in English Literature, is still laughing >.
I sort of wrote all that critical stuff by accident. Truly.
What new delights are you working on at
the moment?
The final draft of The Glass Dragons is due to be handed in at
the end of February. It is the sequel to Voyage of the Shadowmoon,
and it has some pretty interesting things in it. There's a guy whose
penis turns into a dragon, a vampire with a drinking problem, a
prince who controls his nobles by threatening not to invite them
to his orgies, and so on. It is due out early in 2004.
Beyond that, I owe various editors short fiction, and I have several
hard SF and fantasy stories mapped out and partly written. There
is another Moonworlds novel, set just after The Glass Dragons, which
is partly written already. Before I do that one though, I should
finish a fantasy/mainstream crossover novel set in early 13th Century
France.
That one is pretty close to real history, and thus is seriously
weird, very exciting, rather tragic, but quite funny. I have a YA
novel about a self-educated young sorceress under submission to
a couple of publishers at present, and a local author has a proposal
with a publishing company for a jointly written YA fantasy novel
with me as the joint writer.
Speaking of working, I had better get back to The Glass Dragons.
I enjoyed the interview, thanks very much.
Heck no Sean. Thank you.
Related Links:
The
official Sean McMullen site
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