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Lucifer's Dragon by Jon Courtenay Grimwood
pub: Pocket Books/Simon and Schuster. 377 page enlarged
paperback. Price: £ 6.99 (UK). ISBN: 0-7434-7827-4
check out website: www.simonsays.co.uk
and www.j-cg.co.uk
This
book is actually the author's second published novel (Hodder Headline
1998) reprinted here in the same format and cover design as his
later books.
They make a nice matching set. 'Lucifer's Dragon' suffers from
some of the problems encountered by many writers trying to deal
with a lot of ideas unfamiliar to the reader. The setting is a far
future, high-tech Earth. Somehow, the extrapolations that are taken
for granted by the inhabitants but are unfamiliar to an early 21st
century reader, have to be conveyed.
There
are a lot of jargon words and sections providing information without
taking the plot onwards, especially towards the beginning of the
book. Initially, they get in the way. Later, the novel settles down
as the story unfolds. There are two stories here, bound together,
one in the story's now and the other in its past. neoVenice was
created a century ago on the whim of a rich young woman, Passion
diOrchi.
She wakes up one morning and resolves to give up all her current
vices and create a whole new city. She uses intelligence, business
skills and family contacts to raise the money to buy a vast fleet
of rusting ships which she sails in to the Pacific and sinks them
on a reef binding the lot together with an artificial coral. The
initial design is a replica of ancient Venice with a similar government
structure but others bring ships and weld them to the original structure.
These make up the levels where life is tough and many of the inhabitants
are modified, either genetically or technologically. It is here
that a hundred years later, Karo diOrchi, comes to pit herself against
the virtual reality game, Lucifer's Dragon, in which a dragon and
an archangel fight for supremacy and the player tries to overcome
one then the other.
The history of neoVenice is cleverly told as a recording viewed
by Angeli, a policeman who was briefly called in to investigate
the death of a security guard at the Doge's palace. He knows he
is not expected to solve the crime, but intends to anyway.
It is rumoured that the Doge has been kidnapped and Angeli suspects
that the two incidents are connected. This is why he is interested
in Karo, who he recognises as a rich kid, slumming it. He wants
to know how she gets to the levels as a sonic barrier very effectively
prevents travel between the levels and the privileged sector. Bound
up with the events Angeli wants to unravel is Razz. She is an enhanced,
silver-skinned bodyguard to the young Doge.
She is killed at the start of the novel and awakens in Zurich in
a younger, unaltered body without any notion as to what is going
on. The three sections of the novel are intimately linked and there
is a lot of subtlety within it, although it is sometimes difficult
to see exactly how Razz's story and Angeli's section fit together.
There is an explanation but it isn't entirely convincing. Razz's
latter story line is surreal, but insufficiently so.
Once the initial scene setting is overcome, the details of life
in the levels and the interactions between the characters and the
events they set in motion is exciting and well plotted. However,
there are questions that are hinted at but are not resolved, loose
ends that have become entangled in the action and forgotten.
This is a promising early novel and a good indication of the reasons
for following of readers Grimwood has accrued with his later novels.
Pauline Morgan
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