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The Knight (Book One of The Wizard Knight)
by Gene Wolfe
pub: TOR. 430 page hardback. Price: $25.95 (US),
$35.95 (CAN). ISBN: 0-765-30989-0
check out website: www.tor.com
and www.twbooks.co.uk/authors/genewolfe
and www.artsweb.bham.ac.uk/jlaidlow/utlan/links
Mythology
has long been a source of inspiration for story-tellers. In modern
times, the most popular seem to be Greek or Arthurian with Egyptian
coming in third.
Most other pantheons have been used at some time. Gene Wolfe has
chosen to draw from the Norse, although he does not embrace it in
its entirety - he takes only what he needs for the purpose of the
story. He is a more subtle a craftsman than to go down that route.
The challenge is to work out which game he is playing with the reader.
Superficially, this is a rite of passage novel.
A
young man is drawn into a fantasy world in which he has numerous
adventures. This is not a new concept, therefore, Wolfe is doing
far more than this. The narrative is written in the form of long
letter from the protagonist to his brother. It begins when the story-teller
is left overnight at a cabin when his brother receives a phone call
from his girlfriend and dashes back to her.
The narrator goes for a walk. Several things suggest that he crosses
a boundary from the America he was born in and the world he subsequently
finds himself in. He cuts himself a staff from a tree that does
not normally grow in our world, then as he is watching the clouds
and their shapes he sees on resembling a castle.
Instead of changing and dissipating, the castle hardens into stone.
He follows its track. The last thing he remembers before he wakes
up in a cave with an old lady spinning, is many hands grabbing him.
He cannot remember how he got there. Amnesia is a device Wolfe has
used before but here it seems to be designed to keep essential information
from the reader. The old woman, Parka, tells him his name is Able
of the High Heart and this is the name he adopts for the whole of
the novel. This world, Able discovers, is many layered. Most people
live in Mythgarthr.
Below are Aelfrice, Muspel and Niflheim. Above lie Skai, Kleos
and Elysion. Journey between worlds is possible, but time runs differently
in them. After a meeting with a knight, Sir Ravd, Able decides to
become a knight himself and to win his spurs by heroic deeds.
He also falls in love with Desiri, Queen of the Moss Aelf, and
vows not to carry a sword until he has the one she has promised
him, a legendary weapon called Eterne. While I acknowledge Wolfe's
skill and reputation, I do have a few concerns about this novel.
The narrator has initially been left on his own and has a keen interest
in women, as evinced by his affair with Desiri, suggesting a youth
in his early teens. Although she changes him, giving him the form
of a strong, full-grown knight he remains, by his own words, still
a kid inside.
Both the tone and the naivety of the text make him seem much younger,
such as ten or eleven, which doesn't fit with the content of the
story. However, the style is consistent. It is also idiosyncratic.
There is little attempt to develop other characters other than the
narrator so that the tale seems superficial and the episodes of
the plot cut sharply, often lacking in expected detail in the same
way that a dream cuts unexpectedly between scenes. There is a degree
of aimlessness to Able's adventures as if they are, to a certain
extent, being guided from elsewhere.
This leads to the realisation that the significant elements are
the events. The difficulty is untangling them. So, let's speculate.
Since much of the novel has overtones of the kind of wish-fulfilment
associated with an adolescent boy - heroism, sex, etc - one possibility
is that the levels of this fantasy world are levels of consciousness.
In Norse mythology, Niflheim was the home of the dead, the lowest
level.
Able is told that descending to the lower levels is easier than
climbing to higher ones and, if you go too low, you may never be
able to get back. When on one occasion, Able descends to Muspel,
the struggle back is long but even more time has passed than completing
the journey suggests. Suppose Mythgarthr is a level of consciousness
associated with dreaming, then below it the mind is moving towards
comatose and eventually, if you go too deep, death. The route to
waking will be upwards.
Able does want to reach the castle in Skai, while at the same time
wants to seek out Desiri in Aelfrice. It is of note that Able comments
that the only person that has a name from Earth is Michael, a man
from the second level Kleos, who he meets briefly. When Able first
arrived, Parka gave him a length of the thread she was spinning
as a bow string. He had already commented on the strangeness of
it, leading us to suspect that she was spinning lives.
When he sleeps, Able often has strange dreams about other people's
lives, the source emanating from the bow string. Are these perhaps
his family calling to him from the upper levels trying to draw him
to them? It is probable that these suggestions are totally erroneous.
Only reading the second volume, which will be called 'The Wizard',
will we know exactly what Wolfe is doing within the pages of 'The
Knight'.
Pauline Morgan
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