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Snare by Katherine Kerr
pub: TOR. 591 page hardback. Price: $27.95 (US),
$38.95 (CAN). ISBN: 0-312-89045-1.
check out website:
www.tor.com
'Snare' is set on a colonised planet 800
years after the first settlers arrived. Three very different human
groups arrived on the planet: Islamic fundamentalists, horse tribes
and the Cantons.
The native intelligent beings, the ChaMeech, are affected by the
human inhabitants over the centuries and by their own internal social
problems. Feared by the humans, they are misunderstood and persecuted.
The human societies after 800 years have very little technology
left by the first colonists and live in an almost medieval technological
age.
A
few, though, have special abilities and can use the few items of
technologies that remain. The horse tribes have spirit riders use
spheres that are solar-powered to see over great distances and use
ancient commands to work them.
The ChaMeech also have access to these technologies. The Islamic
society is far removed from the Islam we know today having evolved
over 800 years. An Islamic cult changed by the teaching of Second
and Third Prophets. Kazrajistan is ruled by a power-crazed Khan
Gemet who has had all his relatives killed so that none of his family
can usurp his position as ruler.
A rebel group seeks to find his only surviving relative, his brother
Jezro, who managed to escape across the rift without the knowledge
of Gemet. They plan to find Jezro and return him to take his rightful
place as the Great Kahn. The rescue party consists of Captain Idres
Warkannan, his nephew Arkazo and Soutan, a renegade Cantons sorcerer.
They use the cover that they are going into the plains to find
blackstone which burns hotter than wood. Soutan though has other
plans he seeks the Ark of the Covenant the original settlers ships
AI/computer. The chosen are the Khan's secret police. They have
genetic and technological abilities, but these are shrouded in myth
and secret ritual.
Some suspect that Warkannan's trip is a cover and sends a disgraced
soldier, Zahir, in pursuit. He joins up with a Spirit rider and
her horse tribe, but he keeps his true motives from her. The spirit
rider receives strange messages from an unknown source while they
are chasing the rebels to get to Jezro. Both parties start to discover
the world their religions and beliefs are not what they seem.
I've never read any other books by Katherine Kerr, but knew she
was a popular fantasy author. This book lies somewhere in-between
fantasy and Science Fiction. The premise is interesting and the
characters on the whole are reasonably well developed. There is
heaps of background and on the face of it an interesting mix of
hybrid religions and beliefs.
You soon realise that the items the human and, for that matter,
the ChaMeech hold as magical are nothing more than technology that
over time has become misunderstood. The writing style is overall
an easy read but where I think this book falls down is its over
descriptiveness and pace. You have two groups that are both trying
to get, as quickly as they can, to Jezro. One to kill him and one
to rescue and bring him to power to replace a tyrant.
The only problem is that as you read there is no sense of urgency.
It feels like the two groups are going for an afternoon stroll in
the park. There is no get up and go. I think this may be in part
to Kerr trying to get so much information across about the world
of Snare and its history that it just slows things down too much.
Also, when you and the characters start to find out what's going
on you will have probably already got there yourself as it's not
hard to work out what the big picture is. I hate to say it, but
you do get the feeling of, 'So what?' There is a general lack of
drive throughout the book. In the same way as some episodes of 'Star
Trek' (especially Next Gen.), you never feel like any of the main
characters are in any really danger - it'll all end up working out
OK with no one of significance being killed.
There are plenty of things that could have been exploited. The
political and cultural conflicts could have been played on more.
If the Khan was really that evil, would a fundamentalist society
such as the one in the book really tolerate the horse tribes, ChaMeech
or Cantons, for that matter, for centuries? Would the landfall Treaty
of the Settlers really keep them apart?
There are interesting characters. Zahir, being one, with his own
internal struggles and his journey across the rift becoming a means
to his own self discovery and revelations about his beliefs. This
book had a lot of potential but in the end it feels like a missed
opportunity.
The ending, too, I found a bit of a let down. Perhaps a book to
read on a long summer's afternoon if you've got nothing better to
do. It just missed the target for me, though.
Phil Jones
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