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The Saga Of Seven Seas: Veiled Alliances
by Kevin J. Anderson and Robert Teranishi with Wendy Fonts-Broome.
pub:DC Comics. 96 graphic novel. Price: $24.95 (US).
ISBN: 1-56389-902-7 hardback: Price: $24.95 (US); $37.95 (CAN).
ISBN: 1-56389-901-9)
check out website: www.dccomics.com
and www.wildstorm.com
I
really like graphic novels - always have. Loved comics as a child
(X-Men, ElfQuest, the 2000AD universe) then graduated to the books
(‘Dark Knight Returns’, ‘Ballad of Halo Jones’, ‘Watchmen’). Then
I discovered manga…but that's a whole other story…
The skill involved in creating a successful graphic
novel astounds me. Obviously the basic story has to be appealing
in some way - exciting, dramatic, heavily visual - and lend itself
to illustration. The artwork should be tempting, the colours (if
used) eye-catching, and the quality consistent. The layout should
echo the plot.
If the story is complex, the layout should reinforce
that complexity - but not to the extent of confusion or there's
a risk of the reader giving up. The characters should be attractive,
pleasant - or striking, or memorable - to look at (they don't necessarily
have to be particularly realistically portrayed, though) and the
background appropriate to the action. ‘Veiled Alliances’ succeeds
on all counts.

Briefly, for those who don't know the story. In 2100AD,
Earth sent out eleven massive, slow-moving ships in the hope of
finding other worlds where they could establish colonies. Instead,
one of the ships was found by the Ildirans, humanoid aliens whose
civilisation had already been in existence for over fifteen thousand
years. The Ildirans searched for the other ships, and assisted the
humans in founding colonies. Of course, that's only the barest outline
of the plot!
While ‘The Saga Of The Seven Suns’ isn't one of my
favourite literary epics, I freely admit it's a massive and wonderfully
complex work and to attempt a graphic novel - even a prequel like
Veiled Alliances - might seem like an impossible task.
But it works and works very well indeed. The story
has been sliced into 'chapters', starting on Earth, then jumping
to each of the main human colony worlds in turn, with a trip back
to Earth between each to catch the next part of the ongoing narrative.
The origins of the more exotic colonies are explained. I found Theroc
and Dobro particularly interesting. We meet a few of the characters
who will be instrumental in the future. There are some intriguing
initial hints of events and beings that will be further explored
in the books. Even in this (necessarily) condensed format it's easy
to gain an understanding of the scale of the Saga as a whole.
‘Veiled Alliances’ boasts some of the most beautifully
realistic artwork I've seen in a graphic novel, the whole largely
executed in bright, glowing pastels. The characters are striking,
their faces subtly expressive and the Ildirans just sufficiently
different from the humans to feel properly alien.
The landscapes and architecture of the different worlds
is handled with sensitive economy (enough detail for the reader
to get a feel for the place, but not enough to unnecessarily overwhelm
the foreground action or characters). The only section that doesn't
quite work is that set on Ildira: the colours here really should
be far brighter and stronger - the planet does have seven suns,
after all. On the whole, though, it's a fine read and an excellent
introduction to the series.
The main disadvantage with any graphic novel is that
the reader is presented with the artist's vision of the characters
and environments. To some extent, this removes the possibility of
envisioning the work for oneself (much the same as 'the film of
the book' often makes it impossible to imagine the story any other
way). Then again, that's what graphic novels are about! At their
best they straddle the line between art and literature, and can
enhance both. ‘Veiled Alliances’ manages this admirably.
I'd say it's an essential buy for fans of ‘The Saga
Of The Seven Suns’ and a fascinating read for any SF enthusiast.
However, given some of the subject matter, I wouldn't recommend
it for anyone under the age of sixteen.
Joules Taylor
http://www.wordwrights.co.uk
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OTHER REVIEWS - May 2004
Non Fiction
Mythology: The DC Comics Art Of
Alex Ross
Futures: 50 Years In Space The
Challenge Of The Stars by David A. Hardy and Patrick Moore
Lyra’s Oxford by Philip Pullman
Tolkien: A Cultural Phenomenon:
Second Edition by Brian Roseberry
DVDs
Millennium
Babylon 5: The Complete First
Season: Signs and Portents
Fantasy
Jinn by Matthew B.J. Delaney
Midnight Tides by Steven Erikson
The Siege Of Mithila by Ashok
K. Banker
Broken Crescent by S. Andrew Swann
The Magician’s Guild by Trudi
Canavan
The Destroyer Goddess by Laura
Resnick
Fool's Errand by Robin Hobb
White Wolf by David Gemmell
The Weavers Of Saramyr by Chris
Wooding
The Iron Grail by Robert Holdstock
Faerie Tales edited by Martin H.
Greenberg and Russell Davies
Darknesses by L.E. Modesitt, Jr.
Slipstream
Changing Of Faces by Tim Lebbon
Karloff’s Circus by Steve Aylett
The Well Of Lost Plots by Jasper
Fforde
Science Fiction
The Golden Globe by John Varley
Market Forces by Richard Morgan
It Came From Outer Space screenplay
by Ray Bradbury
A Gift Of Dragons by Anne McCaffrey
Zero Calvin by Brian Cramer
Different Kinds Of Darkness by
David Langford
Felaheen The Third Arabesk by
Jon Courtenay Grimwood
Absolution Gap by Adrian Reynolds
The Line Of Polity by Neal Asher
The Affinity Trap by Martin Sketchley
Natural History by Justina Robson
Horror
Living Dead In Dallas by Charlaine
Harris
Magazines
Challenging Destiny # 17
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